I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 501 - 167: Maximum Pressure! Sweating Buckets! How come I can’t catch any of your exclusive games?_3
Chapter 501: Chapter 167: Maximum Pressure! Sweating Buckets! How come I can’t catch any of your exclusive games?_3
Many players at the venue had already started discussing with their friends in great interest.
"This game looks really fun! The trailer only showed a few types of gameplay, but each one feels awesome to develop into the late game."
"From the card library that flashed by just now, the card ’Rage’ increases damage by 5 points every time it’s played. Just this one card alone seems enough to build a strategy around."
"I also saw a ’Wild Feast’, which deals 10 damage, and after a kill, it increases maximum health by 3. Does that mean you can turn a warrior into a Blood Cow War?"
"And the ’Tactical Master’..."
"OMG, the gameplay variations are just too damn many, aren’t they? So many cards can be used as a core to build a deck around? Interesting."
"I always thought I wasn’t too interested in card games, but this ’Slaughter Spire’ trailer sparked my damn curiosity! Why don’t they allow a live demo to play, damn it!"
Thanks to ’Spire’s easily approachable difficulty and straightforward card mechanics, the discussion atmosphere on site was positive.
Even some neighboring players who didn’t know each other started adding friends over shared ideas.
After the live demo ended, they announced the digital version for 79 yuan and teased that new classes ’Malfunctioned Robot’ and ’Watcher’ would be updated in future versions without the need to purchase DLC, and would be released for free.
This even sparked a round of enthusiastic applause from the audience!
Zhang Heng smiled with satisfaction in the live stream room, saying, "I can only say, this is spot-on, still the top gamer!"
"At first, I was a bit worried that ’Spire’s combination of cards + rougelike would end up being a mess."
"But after ten minutes of live gameplay, I found the game to be much more balanced than I had imagined."
"While retaining the randomness of rougelike, it also gave players choices."
"Even if players don’t get the desired deck core right away, they can still improve their build gradually in subsequent matches and also complete their deck through the store, random events, or relics."
"I have a feeling that if these settings remain unchanged at official launch, players will have a high probability of creating the system they want to play through steady play."
"This way, it’s set apart from those ’luck-based rougelikes’ on the market."
"Finding a clever balance point in the random gameplay greatly enhances the strategic aspect."
"Baby Ke, you have a continuous understanding of what makes a good game, gotta give you credit for that."
"For this game, I tentatively give it a 9 out of 10. I’ll provide a video analysis for everyone after I get to experience the full version."
Unlike the increasingly fervent atmosphere at the event and the harmony in the live stream’s chat,
the SE Meeting Room, at that time, was much quieter.
A group of senior game designers showed expressions of astonishment after watching ’Slaughter Spire’s live gameplay demonstration.
Especially some of the more experienced old designers, who were staring at the screen almost dumbfounded!
This game’s design philosophy... S Nation One!
However, obstructed by the silent and sullen face of President Hattori Hiroshi sitting at the center, they found it inconvenient to say much and only exchanged glances.
Hattori Hiroshi always controlled the overall view of the company’s future direction and only had a superficial understanding of game design.
But having been in the industry for many years, he also had a certain level of judgment and could discern whether a game would be a hit or not to some extent.
The most popular games on the market are either bloody and violent, offer a smooth leveling-up experience, or border on eroticism. This applies to players from any country, as the lowest common denominator is always the mainstream at the societal level.
As for this card game, the art on the cards is so simple it’s almost crude, and it doesn’t seem to have any leveling concept, nor is it bloody or violent.
How is this fun?
It’s no match for our ’Gilralel’ by a long shot!
However, considering the earth-shattering design philosophy of the top gamer’s recent Switch,
Hattori Hiroshi, only partially enlightened, was indeed somewhat hesitant to make any assertions.
"Let’s hear your evaluations, how is this game?"
Seeing his subordinates looking at each other, wanting but hesitating to speak,
Hattori Hiroshi continued, "Speak freely, I want an honest evaluation."
Finally, his subordinates cautiously began to speak.
"S Nation One..."
"The fierce tiger of rougelikes."
"If this game doesn’t change much after release, it might establish a dominant position among the rougelike genre..."
Upon hearing this, Hattori Hiroshi was slightly startled.
That good?
Why don’t I see it?
How did you guys notice?
I just think it looks like a Crude and Shoddy card game...
"Then, how does it compare to ’Gilralel’? I know it’s not exactly fair to compare a 3D blockbuster with a 2D game; obviously, there will be a multi-faceted overpowering. But, try to evaluate anyway," Hattori Hiroshi asked, and even in his mind, he had already begun to consider how to launch a dimension-reducing promotional campaign against ’Slaughter Spire.’
’Gilralel’ is a game that cost the company 500 million yuan to develop.
At that time, every department assured him with pats on the chest, claiming it was the limit of our company’s capabilities.
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