I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 495 - 166: Climax upon Climax! The Most Explosive Product Launch Event in History!_5

Chapter 495: Chapter 166: Climax upon Climax! The Most Explosive Product Launch Event in History!_5

Even the major game manufacturers watching the live broadcast emitted a spark of interest in their eyes after seeing the detachable controller.

In contrast, the executives at SE Headquarters, who had just been ridiculing the lite for being too mediocre, had their smiles freeze instantly on their faces.

Even Hattori Hiroshi’s brows slightly furrowed.

In terms of functionality, the Switch, which relieved the screen weight, had already begun to take the lead.

"However, if it’s just this, it’s not enough to threaten Slover13’s position," mused Hattori Hiroshi as he pursed his lips.

A detachable controller, that’s all. We hadn’t thought of playing this way before.

But now that you’ve given the inspiration, how hard would it be to make a pro version later?

The problem wasn’t serious.

Meanwhile, back at the launch event,

the female gamer on the screen detached the Switch screen and opened the stand at the back, propping it up on a table.

Lightening the weight brought out a sweet smile as she paired it with the controllers and re-immersed herself in the game.

As the scroll camera angle changed, some time passed.

The girl in the frame seemed to feel a bit fatigued.

She glanced at the Switch screen, and then rubbed her eyes.

As if hinting that the screen was too small, and staring at it for too long was dizzying and eye-straining.

She stood up and walked to the table.

She looked at the larger, heavier handheld console that she had set aside just before.

But she didn’t choose it.

Instead, her fingertips swept over it and picked up the separate screen of the Switch.

She walked over to the oversized LCD TV screen, and plugged the separate screen into a dock.

Not only did the Switch pop up a charging prompt,

but also,

the game image was cast onto the much larger TV screen.

The girl smiled happily again, nestled back into the sofa with the controller in hand, facing the big screen, and began a new round of gaming adventure.

When this set of shots appeared,

the launch event once again erupted with exclamations.

"Damn, it can directly connect to the TV for screen casting?"

"While casting to the screen, it can also charge? Oh my god... For a heavy gamer like me, after buying the Switch, I could play until the battery dies, plug it into the dock, and continue playing on a large screen while charging. Not only can I relieve visual stress, but I can also alternate the battery?"

"Since it works with TVs, it should work with computers too, right?"

"The function that supports connection to multiple devices is so cool! I haven’t bought Slover13 because I felt it was too one-dimensional. If I wanted to play an exclusive but got tired of holding it, I would have to put it down and rest. But now with this feature, can’t I take the Switch with me when I go out and play all day, then lie on the sofa and continue playing when I come back? Wow! I’m tempted!"

If the detachable controller feature still left Hattori Hiroshi feeling there was an opportunity,

now, with the multi-device connection feature revealed,

Hattori Hiroshi was feeling the pressure.

This kind of large external charging dock was another significant expense.

To replicate it, if they followed the original design of Slover13, it would be a financial drain.

And obviously,

the bulky handheld console in the Switch promo was deliberately used to disdain its own product.

Putting the comparison directly in front of you, showing the audience what a gap looked like!

A slap in the face that gleamed brightly!

But there was no room for rebuttal.

With the two key features released so far, Slover13’s position was increasingly awkward.

Inside the SE Meeting Room, the executives all kept silent.

As if facing a formidable enemy, their expressions turned somewhat ugly.

"But it’s not without opportunity; this level will still fall short of defeating us," Hattori Hiroshi grunted.

The design of the Switch was indeed innovative, but that must be all there was to it.

Detachable, device-connecting.

What else? What other tricks could be played?

Unfortunately,

the situation did not develop as Hattori Hiroshi had anticipated.

The Switch then showcased another new and powerful feature!

Sensory Mode!

In the footage on the screen, a new day,

the girl dressed in a loose T-shirt and cool hot pants twisted her waist, stretched her palms forward, and performed a set of warm-up exercises.

Then, she connected the Switch directly to the TV screen, took out a pair of small, exquisite controllers, and attached a strap with a clip onto the rail on the edge of the controllers.

She slipped the straps onto both wrists, tightening and securing them.

Next,

in a demo of "Sports Mini Games,"

Basketball game.

The scene showed her gently swinging her arms without pressing any buttons, causing the basketball on the screen to be tapped lightly.

As she shook her arms harder, the basketball in the game bounced faster.

Badminton Game.

The screen showed a light shuttlecock flying towards her.

The girl raised her hand holding the controller high and with a sudden forward swing in midair, "Whizz!"

The shuttlecock in the game shot toward the other side like a bullet with a fierce smash!

As she constantly switched games, table tennis, billiards, even football,

all seemed to be controllable with just this pair of tiny controllers.

Even in games previously released by Wind Traveler,

like "Hollow Knight," where a simple arm wave allowed for jumping,

or in "Eternal Ring," where a sharp swing of the hand could cast a grappling hook,

"Wind Traveler" enabled flight by shaking the controllers up and down in midair.

All these were perfectly compatible.

This feature allowed gamers to experience a completely new feeling even with games they had already played.

And for those with disabilities, missing some fingers, Sensory Mode enabled them to better enjoy games that were previously inaccessible to them.

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