I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 492 - 166: Climax upon Climax! The Most Explosive Product Launch Event in History!_2
Chapter 492: Chapter 166: Climax upon Climax! The Most Explosive Product Launch Event in History!_2
What on earth is all this...
At first, when Ke Jin watched that trailer, he even thought SE might create the concept of "open world" that didn’t yet exist on Blue Star.
But when he entered the game, he saw.
Fuck, isn’t this just linear storytelling?
The mountains in the distance, the seas far away, those are just for the player to look at...
Even the introduction Chapter’s development within the forest.
The forest looked vast at a glance, but the player’s range of activity was extremely limited, hit an invisible wall after just a few steps.
As for the ACT element within this ARPG.
Ke Jin tried to control the character, to kill monsters in the forest.
He found that fighting head-on was particularly difficult...
But there was a gameplay mechanic that could help players kill enemies quickly.
It was to crouch down, then sneak up behind the enemy, flick a dagger from the sleeve, stab it into the beast’s heart, and kill with one strike!
"Your mom..."
Assassin’s Creed: Gilralel, right?
Although game settings in terms of intellectual property weren’t conducive to game development, as a result, the concept of game patents was basically a business tactic from the last century, with almost no concept of patents in the new century.
Otherwise, if your company came out with a Rising Dragon Attack and applied for a patent, then no one else could do anything similar after another company came out with a different mechanic—doing so would mean infringement. Then the successors might as well quit making games.
So even if SE copied their own Ezio’s assassination setting, and even the sleeve sword, as long as the character models didn’t clash and the stories weren’t stolen, there was no ground for a lawsuit.
But...
Could you not put a little more heart into it...
You could’ve at least changed the assassination method.
But then again, think about it, after the release of Ezio, it had already been acknowledged by the Blue Star market and was hailed as the pioneer of stealth assassination games.
Copying the formula could be barely acceptable.
After all, it saves the cost of trial and error, right?
But the problems with this game didn’t just stop there.
As SE’s first 3D attempt, Gilralel cut out in-app purchases, you get everything for a 699 buyout.
The character models were also sophisticated and exquisite, and though the distant scenery was off-limits to players, it still had aesthetic value.
The assassination gameplay was not the core part of the entire game, it was only available when the player was weak at the beginning, and later when the weapons were upgraded, each class had their own exclusive weapons and skills.
Linear storytelling, at least there was some plot to it.
Everything seemed good.
"But it’s just not fun..." Ke Jin frowned.
It’s like all the budget went into 3D.
Fighting details, battle precision, everything was polished to a fair degree.
But it couldn’t immerse Ke Jin at all.
Ultimately, Ke Jin concluded after gritting his teeth and playing for another hour or two, that the biggest problem with this game lay in its repetitive pattern.
In the first level, players took on a mission to help an elven lady drive away a dwarf invasion.
Then it was all about fighting and killing.
Upgrading weapons, leveling up skills.
In the second level, players entered a human city-state and started taking on missions to resist Beastman invasions.
Continued to fight and kill with the Beastman Tribe.
The third level, the fourth level...
All the way to the fifth level, arriving at Dragon Volcano.
Still taking on similar missions, then killing monsters to level up.
Playing later on, Ke Jin even started to feel numb.
At this time, when looking back at the linear game structure as ’originally supposed to help players establish a core narrative, improving pacing’, it rather seemed like a cage trapping players inside.
Ke Jin searched online and found.
In some community platforms, there were also a few players beginning to voice similar opinions.
"Is it just me or is it kind of boring? Probably played for about two hours before getting tired... both my hands and heart are weary."
"This game, it doesn’t seem as fun as it looked in the trailer."
"If you sold this game for 699 three years ago, I would’ve said it’s wonderful. But having seen the 198-priced Assassin’s Creed and BioShock at the same price, I can only say damn, refund! Your gameplay isn’t as diverse as Assassin’s Creed, your story’s depth doesn’t compare to Infinite, you’re charging a monstrous 699?"
However, when Ke Jin refreshed the page later.
He found that all these comments were gone.
What remained were comments like.
"Holy shit? This visual quality is top notch! Worthy of SE’s big name!"
"Those elven legs look so damn good! Stop nagging, I’m going to grab some tissues!"
"Wow! The battles above Dragon Volcano look so cool! The graphics and details are maxed out! This game for 699? How does the game company make money?"
"So many races to choose from! Perfectly fulfills my fantasy for a Western fantasy 3D game! SE, you rock!"
Ke Jin’s frown grew deeper.
Originally, he was thinking.
If SE’s Gilralel turned out to actually be high-quality, even comparable to their Final Fantasy series or Nier: Automata from his previous life.
He wouldn’t mind delaying the Switch release.
To maximize its exposure.
After all.
With the IPs he had, there was no worry about not making money afterward.
Giving competitors a way to survive could better promote the development of the gaming industry.
But with the quality of your game, you’re still trying to cash in on handheld consoles, pricing it at a captivating 699, and then trying to control reviews in the Huaxia Nation region.
Then I’ll have to properly lay into you at the press conference!
Even more than the originally planned level of criticism!
After some thought, Ke Jin took out his phone and made a call to Ke Yu.
"Baby Yu, come to the company after class later, we’re shooting a promotional clip, and you’re going to be the female lead."
If you find any errors (non-standard content, ads redirect, broken links, etc..), Please let us know so we can fix it as soon as possible.
Report