I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 487 - 165: The SE Press Conference That Won a Round of Applause! What Do You Have to Beat Me, Top Player? (Setup - )_3
Chapter 487: Chapter 165: The SE Press Conference That Won a Round of Applause! What Do You Have to Beat Me, Top Player? (Setup Chapter)_3
The scene unfolded before all the on-site guests as well as the audience tuning in from various live broadcast rooms.
The first thing that struck their eyes was the darkly lit stage.
A red curtain concealed the stage.
The camera quickly swept over the densely packed audience below.
There were gamers, peers from the industry, and quite a few media personnel shouldering their long guns and short cannons.
Soon, a short man with graying temples, dressed in a neatly pressed suit, walked up to the front of the stage.
Holding a microphone, he faced all the guests present and smiled.
"皆さん,こんにちは!Thank you very much for attending this press conference. I am Hattori Hiroshi, the current president of SQUARE ENIX."
Having said that, he bowed deeply at a 90-degree angle to the audience below.
Then, after exchanging a few pleasantries through the microphone, he quickly dived into the main topic.
"...So without further ado, let’s unveil the long-awaited mystery behind Slover13!" he announced as the staff slowly drew the curtains behind him.
Behind Hattori Hiroshi, a display case came into view.
On it, lay a meticulously crafted, dark blue handheld gaming console in landscape format.
Hattori Hiroshi quickly stepped forward and picked up the console.
The camera boom zoomed in, projecting the image onto the large screens at the event.
Enabling everyone to get a clear view of the handheld console.
As Blue Star’s first handheld console in landscape format, Slover13 had a squat trapezoidal appearance.
An OLED screen divided the console’s controls in two.
Its size reached a staggering 10 inches, nearly the combined area of five smartphones laid side by side.
The handles on both sides were designed like traditional controller grips, giving the whole thing the appearance of an unfurled scroll.
To the left was a substantial, chunky joystick, whose soft, silicone cap appeared to have a moderately soft and responsive touch under Hattori Hiroshi’s light manipulation.
To the right were the four directional A, B, C, D buttons that quickly rebounded with Hattori Hiroshi’s gentle press.
Moreover, the console had traditional game controller L1/2 and R1/2 buttons on top, providing players with additional control options.
Next was the port display.
Slover13 featured two different types of charging ports, two cartridge slots, and an external rechargeable battery slot.
The reveal of the external rechargeable battery slot had already triggered cheers from the audience.
Previously, Slover12’s performance could only handle mobile game-level titles, just exclusive to Slover12, which all shared one characteristic—they were not very power-hungry.
A full charge was enough to last half a day, making the additional battery unnecessary.
But now, the display of this external battery slot.
Implied that Slover13 might be able to handle 3D games.
Shortly after, Hattori Hiroshi invited his assistant to bring a cup of water.
He placed the cup on the display table, then turned on Slover13’s in-built official test program and held it close to the cup.
Under everyone’s gaze,
Slover13 began to vibrate intensely at a high frequency!
The water in the cup churned, splashing out continuously!
This scene took the Huaxia Nation players watching the live broadcast by surprise.
"Fuck? Vibration feature?"
"Does this mean that in the future, when playing on a handheld console, we can use the vibrating controllers to enhance the immersion during big scenes?"
"Damn! Vibration feature isn’t something new, but to incorporate it into a handheld console is indeed surprising. Just thinking about it excites me!"
"Whoa, SE really came prepared this time. From designing it for vertical play without considering player experience to switching to landscape orientation and even adding a vibration feature to simulate game environments, this is quite interesting."
"This vibration frequency is almost catching up with my ’little monster’, isn’t it? If I buy it, won’t it be like killing two birds with one stone? /shy /shy"
"Sister upfront, what do you mean by ’killing two birds with one stone’? Perhaps you could clarify further? /smirk"
Not only were the players in the live broadcast room astonished, but the on-site gamers from across the globe were also infused with a sense of novelty.
The media were snapping pictures rapidly, a series of white flashes lighting up the venue.
On the stage, Hattori Hiroshi, holding the microphone and wearing a smile, summarized.
"The design of the dual-grip landscape screen will greatly alleviate the pressure on players’ hands. The 10-inch OLED display will offer a better visual experience."
"The larger-sized joystick allows players to always maintain control of the situation."
"Moreover, the port for an external rechargeable battery will allow everyone to enjoy 3D titles in bed without worrying about battery life."
"And with the introduction of the vibration feature, players’ gaming experience will reach a new level!"
"I believe that Slover13 will be a handheld console to be recorded in the annals of gaming history!"
After concluding his speech, Hattori Hiroshi gestured for the backstage team to connect the screen.
The detailed specifications of Slover13 were unveiled on the big screen for everyone to see.
The Vel one processor, a level above the 1660T+i510400F PC configuration which was previously anticipated by the media,
had reached 1080T+i513600F!
512GB of memory capacity.
A 100Whr battery, allowing for 12 to 24 hours of battery life!
Even with 3D games running the entire time, it could still last up to 6 hours of play!
Apart from this, the 10-inch OLED screen boasts up to a 144Hz refresh rate, supports 2K quality and a stable 60 frames per second.
Under the Vel one’s overclocked state, it could even soar to 90 frames!
This level of performance could even rival mainstream consoles in the West such as XBOX and Ti-K series.
Even the PC market, known for its outstanding performance, was now under assault by Slover13 at a mid-range PC level.
The moment the data was disclosed, this exaggeratedly powerful performance triggered a collective cheer from the audience!
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