I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 481 - 164: The Center of Attention! Handheld Console Launch Event that Takes the Lead!_2

Chapter 481: Chapter 164: The Center of Attention! Handheld Console Launch Event that Takes the Lead!_2

The key lies in whether this person really has talent and is worth the investment from East Intelligence.

And judging by the reverence in Zhou Weiyi’s words,

Ke Jin certainly has some tricks up his sleeve.

His ideas always lead the wave of innovation in the game industry.

Then let’s just consider it nurturing a new industry.

The greater the ability, the greater the responsibility.

If East Intelligence reaches its current scale and doesn’t give back to society, it’s essentially cutting off its own future path.

Once the game industry rises as a whole, integrating it with the AI field might blossom into an even more dazzling flower.

"Then let’s get the production line moving."

"Yes, Mr. Yuan!"

...

Once the order from above was issued,

the activation of East Intelligence’s production lines was swift.

Three months was enough time to complete the first batch of Switches.

Unlike other electronic products, such as phones, graphics cards, and so on,

which seem to go through a year’s iteration, it is actually just a way of squeezing the toothpaste out of the tube.

You ask someone to do it, and in a few months, they can tinker one up for you.

But it’s no use.

The users have just gotten their hands on the last model and haven’t even broken it yet; if you release a new one immediately, and the performance hasn’t significantly improved, users won’t give it a second glance.

But our own Switch is different, as it’s of an unprecedented level.

Naturally, the faster the better.

Moreover, once the Switch entered East Intelligence’s production line and began to be produced in batches continuously,

Ke Jin had to start considering the issue of escorting the works.

In the previous life, the work that escorted the Switch’s release was a household name game—Breath of the Wild.

But foraging in the wild, even with a perfect project plan in place, would be challenging to develop within three months.

This game, with its explosive details and massive interaction points offering high freedom, needs meticulous polishing.

It’s far better to let Breath of the Wild settle properly, rather than rush it in three months with a bunch of bugs upon release.

However, Ke Jin was not without options.

He had plenty of great games on hand.

But before choosing a game,

Ke Jin first consulted Brother Tong Zi.

Two questions.

The first one, could multiple games be released at the same time? Are there any related restrictions?

If after the release of the Switch, players only have one game to choose from, it would be really awkward.

I’m spending thousands of bucks just to play your one new game?

It’s a bit of a joke.

Therefore, Ke Jin planned to pick three to four games to launch alongside the Switch and boost its sales.

And the second question,

If the escorting works were to be launched with the Switch, would the Switch’s own sales be included in the task calculation?

Soon, he received a system prompt.

Regarding the first question,

Multiple game releases are allowed, but games released within the same period (within 7 days) will be combined into a single revenue calculation, raising the minimum revenue threshold.

For instance, game A’s adaptive revenue is one hundred million, while game B’s is fifty million.

If these two are released at the same time, considering the potential revenue-driving effect between them,

they won’t be calculated independently, but a combined minimum of 1.5 billion is required.

"So no matter how many games are released at the same time, it doesn’t matter, all the revenue is calculated together, right? Hmm... it seems to work." Ke Jin pondered for a moment and nodded.

As for the answer to the second question,

The Switch is not a game, so it’s not included in the revenue calculation, and no tasks will be issued.

Moreover, Brother Tong Zi also gave a reminder.

If multiple games are released at the same time, there must be actions taken to suppress the games’ revenues, otherwise, it will be considered a slacking off behavior.

If slacking off behavior is detected, it will affect the quality of subsequent blind box rewards.

About this point, Ke Jin was understanding.

If it weren’t for this restriction,

one could hoard a bunch of games and release them all at once, then letting loose and start reaping player cash, making a fortune and then kicking back and enjoying life, without ever having to do system tasks again and living comfortably for a lifetime.

By that stage,

the system would have busied itself for nothing, not seeing a bit of KPI improvement, and being played by the host, with nowhere to cry.

"Brother Tong Zi, tell me, have there been cases with hosts manipulating other systems before?"

The system did not answer.

It seems that it does not respond to questions not related to non-game tasks.

But Ke Jin still muttered to himself.

"Brother Tong Zi, you can put your mind completely at ease, given our relationship over the years, I won’t let you down."

"Even for the compromises you’ve made for me. Every time, I will try my best to complete the tasks."

Now, Ke Jin dared not proclaim things like ’I must complete this task’ or ’this is in the bag’ anymore.

Mainly because he had been face-slapped too many times.

Not only was he numb to it,

But Brother Tong Zi probably was numb to it too.

As the release of the Switch wasn’t a game and not a part of the tasks,

he could boldly improve the Switch’s visibility and sales in order to smoothly roll over SE and propel the reputation of the top player towards global fame.

But at the same time, he had to suppress the revenues of the new games as much as possible.

Otherwise, he would be classified as slacking off, which would affect future blind box acquisitions.

Truth be told, these somewhat contradictory tasks gave Ke Jin a headache.

But it wasn’t without a solution.

After a session of intensive online research,

Ke Jin settled on an approach.

First, according to the data gathered,

it was undeniable that amongst current market offerings, the games children played had the lowest ratio of in-game spending.

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