I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 476 - 163: Specialization in Skills, Riding the East Wind! Shock the Players with a Little Performance!_4

Chapter 476: Chapter 163: Specialization in Skills, Riding the East Wind! Shock the Players with a Little Performance!_4

Kid, you’re one step behind the rest.

But soon, when Ke Jin controlled the computer and inserted the model of the Switch into a concave slot within the image,

he slowly began to speak.

"This little box, my design philosophy is, it’s not just a stand that holds the Switch, but it also acts as a rapid charging box, and most importantly..."

Ke Jin glanced at Zhou Weiyi and said in an even tone, "It can directly connect to a screen."

"Oh?" At these words, Zhou Weiyi’s eyes lit up slightly.

Direct screen connection?

That’s kind of interesting.

Because it meant that if players grew tired of hunching over their handheld devices,

they could project their game onto a larger screen—like a computer monitor or TV screen—and then play comfortably lying on the couch.

The more options users have, the more they tend to like a device, and that’s true of any gadget.

"However, there’s a problem," Zhou Weiyi interjected with a hint of skepticism, providing his own explanation, "If you choose to project to a larger screen, wouldn’t that be somewhat disadvantageous?"

"For instance, if I’m tired of playing on the handheld and I need a bigger screen, I would still be holding onto this heavy device. Even though the view shifts, compared to the convenience of a lightweight controller with a big screen, might it feel like a step down...uh?" Zhou Weiyi hadn’t finished speaking.

when he saw Ke Jin watching his face while controlling the computer, detaching the joy-con controllers from either end of the Switch...

"Huh? They can detach??" Zhou Weiyi’s eyes widened in surprise, looking at the pair of controllers now completely separated from the central rectangular screen on the display.

The secretary next to him was also staring intently at the projection.

"Joy-con, remote Bluetooth connection. That’s to cater to players who want to switch to a bigger screen after getting tired. It removes the weight of the main screen of the Switch, and players can just hold the joy-con controllers to continue playing," Ke Jin explained.

This technology wasn’t particularly novel, but as far as Zhou Weiyi knew,

no one in the handheld gaming industry had done this yet.

After all, the prevailing definition of a handheld console is just that—a handheld console.

Meant to be played in the palm of your hands.

If you want to enter the console market, why wouldn’t players just buy a console instead?

Yet Ke Jin, this kid, broke through this constraint, coming up with a design that allows seamless switching between a handheld and a console.

Allowing players to buy just one device and relish the benefits of both a handheld and a console.

Want to play on a console? Simply detach the controllers.

Feeling tired and want to lie in bed, or planning to head out?

Just attach the controllers back on.

Anyway, these joy-cons aren’t large, the size of each, when held, is about as wide as the palm, comparable to grasping a section of cucumber—very light and convenient.

Furthermore, Ke Jin then demonstrated another aspect of the framework.

He brought up a traditional M-shaped game controller with an empty interior.

Then, Ke Jin inserted the pair of joy-cons right into the hollow controller.

Instantly forming a traditional game controller!

"If players don’t like the grip of separated hands, they can choose this traditional controller with ergonomic palm design. They just need to insert the joy-cons," he said.

"Hiss..." As Ke Jin finished talking, Zhou Weiyi’s expression changed from the initial disappointment to mild interest, inhaling slightly.

This design concept was quite remarkable.

Who would have thought that a small controller could interchange three different ways?

Be it attached to the Switch, detached in each hand, or fitted onto a traditional controller mount.

The player’s options just increased another notch!

Up to this point, it had already exceeded Zhou Weiyi’s expectations.

He believed that this was a partnership worth signing with First Player.

This device, once designed, would definitely be fresher than the Slover13 next door.

At least, if he were a player,

faced with two handheld consoles selling at the same price and with the same performance,

he would definitely choose the more feature-rich Switch over the unremarkable Slover13.

"Alright, then..." Zhou Weiyi, who was in a rush, was about to get up and make a decisive gesture.

when suddenly, Ke Jin operated the computer again.

And then,

another brand-new concept was thrown out by Ke Jin!

The projection showed the cross-section of the joy-con embedded with a thin plastic snap-fit with a small cord at the tail.

Then, an initial 3D modeled character strapped it onto their wrist, grasping the joy-con and slightly shaking their arm.

In the demonstration on the screen, a basketball also swayed subtly.

And when the 3D model shook their hand up and down, the basketball in the scene seemed to be slapped and started bouncing rhythmically.

As if noticing something, Zhou Weiyi quickly asked,

"Motion-sensing device?"

"Yes." Ke Jin nodded, "To give players a more immersive experience when using the Switch, we plan to incorporate Bluetooth motion-sensing technology into the joy-cons for future Switch games. It will allow some of the game characters to be controlled not by the player’s button presses, but through hand movements."

"For example, for this basketball, normally controlling it would require pressing the A button, and to dribble it faster, you’d need to press A repeatedly, which can be very taxing on the player’s fingers over time. In situations where rapid button mashing is necessary, players might even feel overwhelmed. But if we switch from button mashing to motion-sensing, players can achieve the same effect by simply waving their arms continuously."

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