I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 470 - 162: Baby Qing, promise me, don’t be a girl turtle!_2
Chapter 470: Chapter 162: Baby Qing, promise me, don’t be a girl turtle!_2
But this revolution was not something the gaming capital wanted to see.
Especially since the transformation on the mobile front was so swift and fierce that it even brutally interrupted several of Silver Brilliance’s heavy spending mobile game projects that were in the works.
This made SE’s major shareholders unhappy.
What kind of trash is the top player?
A nobody I had never even heard of before.
How could they suddenly deal such a heavy blow to our mobile division?
Keep up this disturbance, and the hard-earned heavy-spending habits of our players will be destroyed overnight.
But while that’s the case, how to contain the top player became another big problem.
Mobile platforms join forces to boycott the top player, refusing to promote their games.
To be honest... this might intimidate the layman, and that’s about it.
For the top player, there’s a PC website, and a top player exclusive client is in development.
On the mobile end, there’s also an app called "Top Player Info."
It seems... they don’t really need our channels after all...
Zhu Yue was just worrying about not having the chance to take a shot at the top player.
As a result.
This foolish kid delivered himself to our doorstep!
He’s actually planning to enter the handheld console market!
Looking at his posture, does he intend to challenge our SE handheld console?
Upon hearing this news, Zhu Yue, who hadn’t slept well for three days and nights due to anxiety, causing dark circles, instantly laughed them away.
No way.
You don’t think our SE handheld consoles are any good, do you?
Although the Slover series has indeed been squeezing out iterative updates like toothpaste.
But our specs are genuinely high-end.
For just over 3000 in price, the performance is comparable to smartphones costing 5K.
Apart from not having the full range of smartphone features, our game rendering and performance benchmarks can take some PC ported 3D titles and run them smoothly at 60 frames per second.
Your handheld console wants to compete with me?
Do you really think our SE handheld consoles are pure junk, something that anyone can just come and step on?
If you can put together a handheld console for 3K that can beat our soon-to-be-released Slover13, we admit defeat!
And indeed, as Zhu Yue predicted.
According to a conversation with a Foxconn executive who was a personal friend, the top player had indeed approached Foxconn and TSMC in the past week.
Talks about outsourcing were held.
It was just that they were scared off by the starting quote of 1500+ per unit.
Zhu Yue caught a piece of information from there.
Clearly, in keeping with Ke Jin’s usual pro-public approach, the top player wasn’t aiming to make a ’performance-first’ high-end machine, hence they were stunned by the cost.
And that’s not even counting the technical support for the chip.
Moreover, by deducing from this quote, if the top player wants to muscle in on big companies like SE in the console market, aside from the viability of the games themselves.
The machine must also be price-competitive.
After all, "Cloud Top" succeeded over "Bursting Cuteness" not only due to gameplay but also because it had a price-performance advantage.
If this is true for games, then all the more for tangible electronics.
In other words, the price window left for the top player is only between 2000 and 2500, a lower tier.
For electronics, only when the price is over 500 less than the mainstream devices on the market will consumers assume that your device is a notch below in performance.
If you are short by just a hundred or two, consumers might think you’re running a promotion.
And if the top player doesn’t dare to flex its muscles against the Slover13 at the 3K mark,
At around the 2000 price point, the specs,
Can at most make the device run 720P quality, stable at 30 frames per second.
What do I mean by this?
In today’s era where 1K is commonplace, 2K is in every household, and 4K is gradually becoming universally available in ultra-high quality.
720P is already the tears of time; enlarge it a bit, and it becomes a mosaic blur.
If the game’s scale included is slightly bigger, failures in rendering keep up would start to drag down the frame rate.
As for 30 frames... that’s just barely within the threshold that the human eye can register.
That is to say, it can just make gameplay appear contiguous. You might see an NPC raise their hand in front of you, but you can distinctly tell it’s a montage of actions, not fluid enough.
Once the gameplay involves running, sharp turns, combat, and scenes that require detailed rendering, the frame drops become a mess.
Not to mention that many Western game developers have mainstream car, gun, and sports games, which occasionally present explosive scenes strenuous on graphics cards.
With a 30 frames per second frame rate showcasing these detail-rich scenes,
It will not be as smooth as watching a comic strip.
And a budget of around 2K means the memory won’t exceed 6 GB, relying heavily on the game cartridge, leaving no extra space for players to save other game data.
Considering all these factors,
Zhu Yue didn’t believe for a moment that Ke Jin could win in the handheld console race and beat SE’s upcoming Slover13.
"Really thought our SE handheld was just for fleecing customers?" After hanging up the phone, after pondering for a while, Zhu Yue felt he had victory in his hands.
The Slover handheld series doesn’t really earn much; the major profits come from selling freemium games bound to the device.
"Young people always act impulsively."
"Now, look what you’ve done; you’ve spouted big words."
"I want to see, if our CN·SE is still thriving after Slover13’s release, and if it’s your new top player handheld that ends up with tepid reactions, how you’re going to face the backlash. The ones leaving will likely be from your top player team, right?"
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