I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 469 - 162: Baby Qing, promise me, don’t be a girl turtle!_1

Chapter 469: Chapter 162: Baby Qing, promise me, don’t be a girl turtle!_1

"...What? They’ve approached you for a talk before?... Oh, then what?... Uh-huh, scared off by the quote? Hahaha, typical... He couldn’t possibly believe our SE handhelds were making a lot of money, could he..."

"Alright, okay, fine... Mr. Gao, carry on with your work; when you’re free, let’s meet up for a meal and chat... Right, don’t worry, I’ll definitely bring it up with headquarters, at least an additional 2 million orders for you in the next two months... Okay, okay, hanging up now."

After hanging up the phone, CN·SE, that is, Silver Brilliance’s chief executive Zhu Yue, finally revealed a smile that showed his determination to win.

A month passed.

Bursting Cuteness could no longer compete with Cloud Top and its defeat became certain.

After an initial surge in revenue on launch day, the drawbacks of Bursting Cuteness quickly became apparent.

As a game entirely serving the tycoons, its positioning had almost no controversy before the release of Cloud Top.

After all, who cares about the cost per draw—if you don’t want to play, then simply don’t, right?

It’s best if you leave the business of mobile game tycoons to us!

Furthermore, just take a look at the current overall paid mobile gaming market.

Are there any that aren’t "black"?

Is being able to lie down comfortably with all the gears equipped not enjoyable enough for you?

But after the huge success of Cloud Top,

because there was now a comparison,

the unseemly greed of Bursting Cuteness finally came to light.

It could have offered some interesting gameplay, but instead, all the engaging content was attached to spending money; tycoons were the absolute winners, while ordinary people were like cotton pickers waiting to be whipped.

Whereas Cloud Top had no paywalls in its gameplay mechanics, offering all the fun and entertainment without reservation, not charging players a penny for the joy and relaxation it brought.

When compared to Bursting Cuteness, the difference was like night and day.

In this battle, although the top players showed little reaction and didn’t mention or allude to Bursting Cuteness at all on official Weibo or through high-level employees’ personal accounts from start to finish,

Silver Brilliance began to actively engage in the battle from the moment Cloud Top was released, creating various public relations stunts.

They deliberately hyped it up.

And now they had ended up attracting a lot of criticism.

Of course, this did not mean that Zhu Yue’s decision was completely wrong.

In fact, even if Bursting Cuteness had not actively provoked Cloud Top,

it was only a matter of time before players made the comparison themselves—one was like "let the storm come more violently," and the other was "boiling the frog in warm water."

It was just that Zhu Yue chose the former and decided to engage in battle decisively.

But the outcomes were the same.

And the defeat in this war caused significant damage.

The revenue of Bursting Cuteness began to plummet in just half a month.

This game, which nearly relied solely on tycoon players for survival, still fundamentally needed ordinary players.

In the past, there was no other option; ordinary people who didn’t enjoy PC games counted on squeezing in some mobile games in their spare time. What other choice did they have besides being bullied by tycoons?

The strategy of Bursting Cuteness, which used to slap one’s face then offer a sweet treat, worked rather well before.

Now with the launch of Cloud Top, the ordinary people were not willing to put up with it anymore.

They all fled.

And without anyone to bully, the tycoons couldn’t enjoy themselves either.

The daily active users of the game naturally fell lower and lower.

Besides, Silver Brilliance’s own games, and even other heavy-spending mobile game developers, also suffered a certain impact.

This impact didn’t come solely from Cloud Top,

but also from some smaller studios that were equally trying to change the game landscape.

After all, with top players thriving in PC games, some mobile game developers couldn’t help but consider emulating this ’public-friendly approach.’

But they weren’t sure about the consequences.

Therefore, many games that had been completed early in the year hesitated, considering whether to invest in marketing or not.

Now things were clear.

Cloud Top ignited the flame.

No more hesitation.

With others leading the charge, it was time for them to follow suit!

And so,

within this booming month of Cloud Top,

numerous small game developers sprouted up like bamboo shoots after a rain.

They all shared a common trait:

Minimal spending and a strong emphasis on gameplay.

Even though it’s not easy to make a truly rich and fun game in the mobile field,

once the proportion of spending is reduced, many hidden gameplays slowly start to emerge.

Take the most common turn-based games from Blue Star, for instance.

In the past, heavy spending was required to obtain prestigious skills and attributes. Now after a cutback on spending,

many skills and attributes have evolved into a point of strategy.

Before, if you couldn’t win, you had to spend money, but now even if you can’t win, you can roll the dice and get a 6 for a super-kill move, or a 1 for a self-hit with lightning, which is much more fun than ’unlocking through spending’.

For small developers, the reduction in spending intensity meant they found themselves earning more money than before.

As players enjoyed themselves, they didn’t need developers to prompt them—they would spontaneously spend money on their favorite skins or decently strong skills.

Cloud Top was merely a catalyst for change in mobile gaming. But many small developers’ willingness to change and players’ readiness to accept it underscore all the more this era’s dire need for a gaming revolution.

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