I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 439 - 153: Baby Ke, Your Recharge Interface Makes Me Feel Nauseous!_5
Chapter 439: Chapter 153: Baby Ke, Your Recharge Interface Makes Me Feel Nauseous!_5
"Then I realized that as they shape up, their combat power is actually quite weak. When viewed from the perspective of game design, it’s almost impossible for a system to be strong from start to finish. Any game would avoid that, otherwise, everyone will only play that system, which would severely impact the game environment."
"So, if there were a midgame lineup that could target the weaknesses of these mainstream systems..."
"You could press down everyone else’s health bars, making them run out of health by the fifth round."
"Under the pressure of low health, they would be forced to start rolling for cards, having to speed up midgame to enhance the strength of their ’Chess’ pieces, combining for 2-star or even 3-star."
"In doing so, they would engage in skirmishes among one another. Those who level up in strength would slaughter the weaker ones, further diminishing the average health levels of all players."
"The original tempo of the game would be totally disrupted, and there would be no surplus money for gradual formation later on."
"’Demon’s Contract’ is the perfect ’Hex’ for speeding up. If managed properly, it feels like getting ’Demon’s Contract’ could actually stabilize your score gain."
God Nick’s statement suddenly enlightened the audience in his live stream.
’Cloud Top’ had only been released for eight or nine hours.
Basically, everyone was using the mainstream systems to grind for ranks.
They were all thinking about how to play the mainstream systems better, how to operate them more stably.
God Nick’s aggressive strategy of cutting in and disrupting the entire game environment with his variable speed approach—
Undoubtedly made all the viewers’ eyes shine.
And more crucially,
the emergence of this system let players realize that the upper limits of ’Cloud Top’ gameplay were far from being reached!
For any game,
the more diverse the gameplay, the more popular it becomes among the player base.
If players can see the end of a game at a glance, they might not even consider getting into it.
Clearly, with the adoption of the variable speed approach, ’Cloud Top’s’
playability and value are still on the rise!
Especially for those players who don’t like to wait for the very late stages of the game, preferring to All in for a decisive battle in midgame.
They might not even have planned to get into the game.
But after seeing this approach of chaos and pleasure midgame, just watching it feels great, and they couldn’t help but yearn to try it out.
Although they were watching the live stream, they quietly started downloading ’Cloud Top’ in the background.
A whirlwind of gifts also raised the heat in God Nick’s live stream by a notch.
More viewers entered the stream as well.
God Nick decided to strike while the iron was hot, seizing the opportunity for potentially soaring popularity.
He showcased several more rounds of Katarina + Ekko dual assassin strategy for his audience.
It seemed to confirm the saying that ’some people are just born to do certain things’.
In the following rounds, God Nick consistently took first place!
Even without ’Demon’s Contract,’ this strategy bulldozed through the mainstream late-game lineups of the moment, unstoppable as a deity among mortals.
The viewers were thrilled.
The gifts kept coming, and the heat kept rising!
God Nick went from being a small streamer with just tens of thousands in popularity to jumping into the top 3 of the game section’s hourly heat leaderboard within less than two hours!
His unique gameplay and insights certainly contributed to his success.
But on a broader scale, it was the charm of ’Cloud Top’ that gradually unfolded its appeal, like the delayed kick of a well-aged wine.
Even some players who had never played ’Cloud Top,’ or only just learned about the game,
were surprised to find it ridiculously enjoyable upon entering God Nick’s live stream.
Combining three 1-star ’Chess’ pieces into a 2-star, feeling the strength boost, what a thrill!
In the drafting phase, snatching equipment from a rival and winning, what a thrill!
Just when your lineup is missing that one card, and the next refresh brings up what you need to complete the synergy, thrilled again!
Waiting agonizingly for a core item, missing just one component, and then it explodes out of a PVE round, thrilling yet again.
Watching your own lineup slaughter the opponent’s, that’s fun too.
When your quirky strategy unexpectedly works and other players come knocking, bombarding you with question marks, secretly you’re elated.
Winning the game goes without saying; battling through several rounds among eight players and finally securing victory bundles all the game’s joy into one explosive moment!
More and more players are realizing—
This game... Its ’Pleasant sensation,’ or the positive emotional value it offers to players, appears to provide a constant stream.
If you can consistently receive joy throughout the game,
then it’s hard for the game not to be a hit.
And it doesn’t require much skill or furious keyboard mashing to compete.
Brew a cup of tea, light a cigarette, play happily all day long. It’s also very friendly for players with less dexterity.
And you don’t have to spend much money... wait a sec.
Money?
"Chao, take a look at the recharge interface," a barrage of messages suddenly caught on to something, asking for a view.
Many other messages quickly echoed the sentiment.
"Yeah, let’s see the recharge interface!"
"Oh snap! I got so engrossed I almost forgot, this is a top player’s game, the big moment is coming!"
"In other games, I usually just look forward to the gameplay, but in top player’s games, I can also look forward to their recharge interface / Dog Head"
"What will Baby Ke come up with this time? Looking forward to it!"
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