I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 438 - 153: Baby Ke, Your Recharge Interface Makes Me Feel Nauseous!_4
Chapter 438: Chapter 153: Baby Ke, Your Recharge Interface Makes Me Feel Nauseous!_4
But just at that moment,
a card that emerged from the card pool caught God Nick’s attention.
Urgot—a champion of Zaun + Dead Eye marksman.
As a 4-cost card, Urgot, both in appearance and strength, wasn’t very popular during the half-day since "Cloud Top" had launched.
So very few people chose it.
The data on the "Top Information" app showed that its pick rate was almost at the bottom.
God Nick didn’t plan on making it a core damage dealer.
But still.
What if he swapped it for Jinx?
After analyzing the post-game damage stats from numerous past games, God Nick realized that the main carries had to be Ekko and Katarina.
Jinx was purely there to complete the Zaun bonus for Ekko, then Jayce was used to pair up with Jinx for a dual gunner bonus.
Both of them had subpar damage output and were quite fragile.
If he exchanged Jinx for Urgot, at least he could take some hits on the front line for a while.
Buying enough time for Ekko and Katarina to deal their damage.
"Let’s try this out," God Nick attempted to swap Urgot into the lineup.
He could also pair it with Cold Ice to form a dual Dead Eye.
In this case, Jayce, who paired up with Jinx for the dual gunner bonus, became unnecessary.
Switch it out.
After a bit of consideration, God Nick selected Sejuani from the card pool.
A 4-cost card with origins in Freljord and the Brawler class.
With Sejuani, he could achieve a 3-Freljord synergy, which at the start of the round could deduct 15% of all enemies’ maximum health, and apply 50% magic penetration to the entire field.
This magic penetration essentially doubled the time it took for enemy skills to activate.
Which was a significant improvement.
After some thought, God Nick replaced Karma, a 3-cost card, with Shen, a 4-cost card.
Both champions’ origins were Ionia + Oracle,
but Shen also had a Fortress Guard origin, ensuring this champion’s defensive capability was up to par.
After the formation change, he rolled a bit and upgraded the new champions to two-stars wherever possible.
During this process, Ekko also reached 8 cards, with just one more needed for a three-star Ekko.
"Let’s test the strength again."
By 4-6, the moment God Nick put this reformed system in play,
an unexpectedly dominant performance unfolded!
The magic penetration caused by the 3-Freljord synergy and the deduction of health from all enemies instantly halved their mana bars.
Even those that could use their skills at the beginning of the round were now forced to auto-attack and build up mana due to the magic penetration.
The main carries were still Ekko and Katarina.
But with the front line now changed to Sejuani, Shen, and Urgot,
these three defenders made it impossible for the enemy to break through for quite some time.
Ekko and Katarina began mercilessly reaping the enemy back line!
After the victory, God Nick seemed to see hope,
and started to go all-in with all the Gold Coins he had.
Fervently searching for Ekko and Katarina.
And upgrading any other champions he could to two-stars.
In terms of equipment, he also tried to match them as best as possible to the champions’ characteristics.
Mages and assassins like Ekko and Katarina needed a set of equipment that allowed for instantaneous skill bursts and, due to maneuvering through enemy lines, some form of sustain.
God Nick chose Hand of Justice + Jeweled Gauntlet; Hand of Justice provided lifesteal, critical strike chance, and magic strength, while Jeweled Gauntlet allowed skills to critically strike.
For front-line tanks, it was a matter of using whatever was available.
Randuin’s Omen, Sunfire Cape, Thornmail, Gargoyle Stoneplate—whatever there was, he equipped it directly on either Sejuani or Shen to tank in front.
Finally, at the 5-1 phase,
with the appearance of the last Ekko card,
several streaks of white light turned into a bright glow on the bench, eventually flowing into the Ekko on the field.
A three-star indicator also appeared above its head.
This Ekko Carter DoublDouble Thorns Stream system achieved Master of Divine Skill!
At this point, aside from the three-star Ekko, all other champions were two-star.
With equipment that was also well-matched,
he began a frenzied slaughter of the remaining players!
The most outrageous was Ekko, a greatly underestimated champion.
Under God Nick’s proper synergy and equipment pairing,
even a single Phase Dive (Canyon E Skill) instantly killed an enemy Lux at full health,
without letting her fire her laser.
The subsequent games followed a similar pattern, swiftly clearing enemy back liners with incredible speed.
Until after 5-6 games,
God Nick successfully took down what looked to be a nearly complete 9-Ionia opponent.
Securing the win in the standard game!
The MVP calculation screen popped up, the chessboard began to rotate in a top-down view, eventually drawing closer,
while the Little River Sprite cheered jubilantly.
The word "Victory" appeared on the screen.
[Congratulations! You’ve achieved first place in this game!]
This moment also set the live stream’s chat ablaze with comments.
All kinds of ’6666’ floated by.
"Wow! That’s strong!"
"Huh? This strategy can win?"
"Chao is the first person I’ve seen win a game with platform 8 strategy...feels like Chao is really suited to this game."
"Awesome! Learned a lot!"
"User ’Cloud Top Kitty’ has sent a plane!"
"User ’Why is Ke Bao a god’ has sent a plane!"
"User ’Exciting and Fun’ has sent a Fire Arrow!"
"No, I still don’t understand, how can a low synergy team beat those mainstream high synergy ones? It doesn’t make sense."
Facing a screen full of admiring comments, and an unprecedented wave of gifts,
God Nick didn’t expect "Cloud Top" to bring him so much popularity.
He smiled modestly and explained a bit of the principle behind it all.
"Actually, the idea is quite simple. Before I started streaming, I saw many streamers rolling with mainstream strategies. But those major archetypes like 9-Ionia, 9-Nox, 9-Shurima, they usually only start to take shape pretty late into the fifth round or even into the sixth round."
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