I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 437 - 153: Baby Ke, Your Recharge Interface Makes Me Feel Nauseous!_3
Chapter 437: Chapter 153: Baby Ke, Your Recharge Interface Makes Me Feel Nauseous!_3
Zaun: Ekko + Jinx
Watching their maneuver was breathtaking.
Almost made the audience’s eyes roll out.
The barrage of comments started rolling in.
"Holy shit?? 7 population size and 5 Synergies? How the hell did they pull that off?"
"Could you even cram more in there?"
"A strategy I’ve never considered... Can you really play by combining Synergies like that?"
"If I were Chao’s opponent and saw that many Synergies, I’d pass out on the spot."
"But what about the strength?"
As for strength, there was no doubt about it.
In a few of the smaller matchups in the second round.
God Nick’s multi-Synergy system perfectly and entirely outmatched others who were still struggling with their major systems.
At the start of the battle, the double Freljord Synergy kicked off, engulfing the whole board in Blizzard.
After 8 seconds of delay, it exploded, reducing all enemy Chess pieces’ max health by 10%.
And shattering 40% of their resistances for 10 seconds.
Then, the dual assassins, Katarina and Ekko with stealth ability, would jump past the frontline tanks and vanish into the backline to duel when their health went below a certain percentage.
Zaun’s effect allowed for a random alchemical component to be obtained without taking up any of the three equipment slots on the Chess piece.
God Nick gave the randomly obtained "Radiant Injector" to Ekko.
Ekko gained a 15% attack speed bonus, and the first time his health dropped to 1, he recovered 35% of his health and his attack speed increased by 100%.
So even if the enemy’s backline carries had high output.
In front of Ekko Carter’s duo of assassins, already weakened by 40% resistances and with increased attack speed,
they were almost as fragile as paper.
Even more so when Ekko’s health could instantly recover a third upon reaching one health, and his attack speed became even faster.
And the effect of 2 Oracle was to give the entire team rapid mana regeneration.
In the world of Cloud Top, mana is equivalent to the skill bar in other games.
Once filled, it automatically triggers a Skill.
Besides gaining blue volume through attacks and taking damage,
the increased mana regeneration from Oracle undeniably allowed God Nick’s team to cast several more skills in a matchup.
Eventually, the two marksmen, Jinx and Jayce, provided sustained damage against the enemy frontline.
synergies, almost complementary but each uniquely splendid.
They beat the opponents back with no chance to defend.
Although these Synergies weren’t maxed out and taken to the high-Synergy level,
in several rounds of actual combat,
many viewers noticed.
This strategy of triggering multiple Synergies in one matchup had its tempo maxed out.
Your 9 Ionia, 9 Noxus, or 9 Shurima may become strong once fully formed,
but when they aren’t fully developed, just at 6 Ionia or even at a transitional 3 Ionia and other systems,
they’re naturally not as rapid as my 5 low Synergies.
Soon, with an undefeated streak into the third round,
the sentiment in the comments began to change gradually.
"Holy moly, this strategy is kinda interesting!"
"Been watching high-Synergy all day, some streamers either play high-Synergy well, achieving victory or landing in the top four, while others fail halfway. But it’s the first time I’ve seen a strategy that gives up on high-Synergy..."
"But no kidding, it does work really well."
"Am I the only one who feels like there’s a high ceiling for strategic depth in this game? I thought gameplay was locked in high-Synergy battles, but there’s this new way to play."
"Don’t rush to praise it, let’s see how it goes later. The ’old eighth contract’ isn’t called that for nothing, once the opponent gets their form, it might not be strong enough."
Just as the comments had said.
God Nick, who was decimating in the second and third rounds,
faced some resistance in the fourth round.
In one game against an opponent with 6 Noxian and a high-quality purple card—Kaisa, he nearly capsized.
The reason was that his opponents had already advanced to a population of 7.
God Nick was still at 7, and the potency of his eclectic system began to wane.
"See, I told you."
"It’s just a near loss now, but after a couple more rounds, it’s guaranteed to capsize."
"The ’old eighth contract’ is not that reliable, huh."
"Rather, doesn’t this ’multi-Synergy’ playstyle seem to lack staying power?"
The comments were buzzing with discussion.
But God Nick fell into contemplation.
He always felt that the game designer’s approach to Cloud Top couldn’t be limited to a few mainstream archetypes.
With so many Hexes, so many items, and dozens of Chess pieces with varying costs,
how could it be possible to only create a few mainstream strategies like Ionia, Noxus, or Demacia?
That didn’t seem like the style of a top player.
"I need to study this further; it might be that I haven’t figured out my Synergy system properly."
"Give it a break," a comment advised. "Next game, just play the high-Synergy properly."
"These low Synergies are probably just intended as a transitional phase."
"Cloud Top is fun enough as it stands now, and it looks like the top players are planning regular updates, swapping Chess pieces and Synergies, which they call ’the new season’?"
"If they’re updating the game regularly, it’s unlikely they’ll design too many playstyles, because who would put so much effort into something that gets discarded after a few months?"
Everyone had their say, and few were optimistic about God Nick’s so-called ’multi-Synergy’ strategy.
Especially since he had nearly capsized just before, it seemed they had seen its limits.
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