I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 415 - 147: I Have a Plan That Will Make Every Tycoon in the World Look Pale!_1

Chapter 415: Chapter 147: I Have a Plan That Will Make Every Tycoon in the World Look Pale!_1

"... ’Ezio’ sold 121 million in revenue during its first month, and after the recharge interface was unblocked, the revenue exploded again in the first week of the following month."

"Besides, ’Pubg’ had a revenue of 35.87 million last month, a 37.3% decline year-on-year. Without the support of an in-game purchase system, it’s actually quite good that ’Pubg’ can still sell around three hundred thousand copies a month after a year and a half since its release."

"’Arknights’ had its anniversary last month, featuring the Water Moon event, Schrodinger arriving in the store, Thorns entering the rotation pool, and launching the 198 pick-your-own six-star operator package, which led to a small surge in revenue, reaching 87.03 million. It is expected that during the summer event two months later, when Holiday Dragon Chen is first introduced, there will be another burst in revenue."

"’Eternal Ring’ crossed the hundred million monthly revenue mark. Also due to the lack of an in-game purchase system, its revenue is expected to start declining within a quarter, and around this time next year, it might level with ’Pubg’s revenue."

"Then..."

The chief player’s General Office, a new month had arrived, and Gou Chehua, following routine, reported the company’s financial statement for the past month to Ke Jin.

The stable projects were typically online games, either due to competitive gameplay or regularly updated new content, their revenue remained within a stable range.

Stand-alone games usually only see explosive revenue growth during the first six months of release before entering a decline.

Games like ’Gotham’ and ’iwanna’, produced during the early days of the company’s founding, now only hover in a pitiful five-digit revenue range each month, despite new players continuing to join. They don’t even require a dedicated operations department; they can be managed with occasional attention from other departments.

However, the overall revenue of the chief player was steadily rising.

It reached as much as 356 million last month.

Even after deducting taxes, labor costs, and other expenses, there was nearly 200 million that went into Ke Jin’s pocket.

Of course, a large part of this was due to the revenue generated by the new release of ’Ezio’.

Furthermore, Ke Jin estimated that this month, with ’Ezio’s recharge interface unblocked, the income would increase even more than last month.

"Have the finance department transfer 20 million from the company’s account as a development bonus for ’Ezio’, distribute it to the employees of the chief player and Oasis based on performance," Ke Jin said.

Upon hearing this, Gou Chehua’s eyes immediately showed admiration.

It’s known that ’Ezio’ had just crossed a hundred million in revenue its first month, and although the following month was estimated to reach over two hundred million, plus maintaining a certain rate for half a year before release, it was expected to sell at least around six to seven hundred million in total, already considered a hit 3D blockbuster.

But to directly allocate 20% as a performance bonus as soon as one hundred million was earned.

20% of game revenue for bonuses—only the chief player in the entire gaming industry could afford this...

The two companies together had just over 800 people. Even if the bonus was divided equally, each person could receive more than 20,000 in bonus money.

But for Ke Jin, money was never the key concern.

Wasn’t earning money simple?

Those games that had already been released, just discard the conscience and reinstate the in-game purchase system.

Release continuous special effect skins for ’Pubg’ and ’Eternity’ that could only be obtained through loot boxes, and let one skin be guaranteed only after spending thousands of yuan, instead of giving away all skins for free in each period with a 70-yuan pass.

That would instantly increase the revenue.

However, doing so would severely damage the reputation of chief player; how would they be different from the tycoons that exploited customers for money?

"Mr. Ke is generous; the employees will definitely be very happy when they find out," Gou Chehua said. He then mentioned the current state of ’Player’s essence.’

Through high-intensity binding with ’Ezio’, ’Player’s essence’ reached one million registered users in its first month of launch.

The daily active users fluctuated around 100,000.

Moreover, in the past month, the APP has been continuously updating, launching a video section for fan creations and optimizing the core section—the forum.

’Player’s essence’ was added as a token in the forum.

High-quality original posts or high-quality fan-created videos, once approved by administrators, could earn ’Player’s essence.’

These tokens could be exchanged for official merchandise released by chief player.

Such as ’Arknights’ character illustration books.

’Pubg’ firearm/vehicle Lego models.

’Hollow Knight’ figures of the Knight and various bosses.

This also included the limited edition ’Ezio’ assassin outfits that were recently in talks with manufacturers for customization.

These items were not for sale, only distributed for high-quality creations.

Besides, Ke Jin laid a ’God’s Hand’ for the development of ’Player’s essence.’

To earn ’Player’s essence’, the creations were not limited to games released by chief player.

Other game developers’ fan creations, as long as they were of good quality and popular among players, could also earn ’Player’s essence.’

This move instantly sparked discussions among veteran players of other games.

Among them were many avid players of only a few particular games, and they were experts on specific games with deep love, the die-hard players, who also began to join ’Player’s essence.’

Ke Jin did not follow Thunderbolt’s practice of converting profits to creators based on views or engagement metrics like likes and comments.

What he intended to build was a pure community made up of gamers.

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