I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 398 - 142: New Strategies to Avoid Spending! This time, I will be the enemy of mankind!_1

Chapter 398: Chapter 142: New Strategies to Avoid Spending! This time, I will be the enemy of mankind!_1

Everything was finally on track!

Ke Jin had to start pondering his new game.

Lately, players were clocking in almost daily beneath the official Number One Player website, uniformly leaving comments saying, "Dad, I’m starving!"

This situation really left Ke Jin somewhat at a loss.

If he could, he would love to drag things out a bit longer.

But, alas, a throng of fans were ferociously urging him on.

I managed to dodge the overt and covert attacks from various game manufacturers with ease.

Yet, I couldn’t withstand the relentless pressure from the fans.

It was too much, way too much!

Well, let’s do it then, let’s do it now!

First, he took stock of the resources he had at hand.

After the failure of the "Eternity" mission,

the system had finally upgraded smoothly to level 9.

As Ke Jin had predicted, the third keyword template was unlocked.

From here on, there would be almost no mistakes in precisely targeting games for development.

But Ke Jin had encountered another problem.

Number One Player had grown to a considerable size by now.

No matter what game was released, the support from players would surge dramatically.

The revenue would easily run into the tens of millions.

Such numbers would be the envy of other game manufacturers, something they could hardly dream of achieving.

Yet, this had become Ke Jin’s most vexing issue.

Firstly, with the in-game monetization, as the company’s size increased, more and more eyes were watching, and the previous simplistic strategy of lowering fees to reduce the amount of in-game spending couldn’t be used anymore.

In-game purchase difficulty increasing, ads covering the interface, or even slapping QR codes on ghosts - after trying these methods once, players had grown accustomed to them, making it impractical to employ them a second time.

Beyond this, methods like free cooperation with official parties and starting from scratch overseas with no foundation had all been tried by Ke Jin before, and without exception, they failed.

"Which means that, using conventional methods to stop players from spending money in-game is almost impossible now," Ke Jin mused, his brow furrowing slightly as he twirled the pen he usually used for signing documents, his thoughts racing.

If there was still an untried method,

it would have to involve hitting right where it hurt the players.

To kiss the pain!

Make players feel the agony as soon as they opened the interface of the new game,

that it was painful, painfully so!

Aside from crappy games,

the only other types Ke Jin could think of were NTR themes or pure sadistic love stories...

However, these genres didn’t sit well with Number One Player’s brand, plus the official bodies were keeping a close eye on this beacon of the gaming world.

When the government was using ’Number One Player’ as a model to set industry benchmarks,

it would be provocative to show them some risqué content for analysis.

Ke Jin felt that the chances of the authorities saying "get out" were much higher than praising him with "well done."

Even if they were impressed, that would happen behind closed doors and quietly.

Publicly, promoting anything risqué was out of the question.

"How about trying to randomly open a blind box?" With no better ideas, Ke Jin shifted his gaze to the system interface’s item column.

Currently, there was one blind box left over from a finished mission and two diamond blind boxes awarded after the system upgrade to level 9.

A total of 3 blind boxes*

Additionally, in the design proposals yet to be fleshed out, there were projects pending for "Slaughter Spire" and "Detroit: Become Human."

Previously, he would set a target first and then lock onto a specific game to draw from.

This time, he figured he might as well open them all to take a look first.

Based on the characteristics of a particular game, he would then develop the corresponding rules.

Perhaps this could spark more inspiration.

No sooner said than done.

Ke Jin directly opened the first blind box.

[Congratulations! You have received an SS-level Parkour Stealth game - "Assassin’s Creed" (Undetermined Project*1)!]

"Oh?"

Ke Jin was certainly familiar with the renown of "Assassin’s Creed."

But he noticed that after opening the blind box, it didn’t generate a project proposal directly but became a smaller blind box instead.

Upon further inspection, he learned

that because "Assassin’s Creed" as an IP series had 29 entries in total, both main and spin-offs,

Brother Tong Zi had sent him a blind box containing all 29 works, allowing him to choose one to obtain a project proposal for production.

"Let’s look at the others," Ke Jin said, moving the blind box into his item column to continue opening them.

Soon after, another voice came.

[Congratulations! You have received an S-level Card Dove Puzzle game project proposal – "Evil Memento" *1!]

The game was fun to play, sure.

But if he were to really develop a card dove game,

it would undoubtedly be "Slaughter Spire" that he’d sacrifice first.

As a pioneer of card dove games, "Slaughter Spire" had a nearly godlike status.

He decided not to make a decision just yet, there was still one blind box left.

Upon opening it, a burst of golden light shone forth.

[Congratulations! You have received an SS-level Auto Battler game project proposal – "Cloud Top" *1!]

"Wow!" Ke Jin’s eyes bulged.

This one was a heavy hitter too.

Although it had evolved from the League of Legends (LOL) IP,

the gameplay was fundamentally different from LOL.

While not the progenitor of the auto battler genre, Cloud Top certainly contributed greatly to the promotion of auto battler mechanics.

What was even more daunting was that this game could slay on both mobile and PC platforms.

One could only imagine the profits it could bring.

But that was also why,

Ke Jin hesitated.

Or rather,

any of the five games he now had in hand,

would be a grand slam if released.

"Maybe I should just develop all five games and launch them together, so players, overwhelmed by the abundance of games, won’t have time to spend money!"

Of course, as soon as this idea popped up, Ke Jin squashed it.

He actually thought of challenging players’ wallets with sheer numbers...

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