I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 389 - 139: "Oasis" Branch Established!_1

Chapter 389: Chapter 139: "Oasis" Branch Established!_1

"Eternity" competitions have concluded successfully.

And the data performance in various aspects was overwhelmingly strong.

According to Netcom’s post-event statistics,

the peak online viewership reached an astounding 6.03 million.

The total accumulated viewing time also approached 50 million hours!

Just so you know, 50 million play counts could even top the charts for the hottest video of the year on Thunderbolt.

Even on the slightly inflated Douyin platform, 50 million plays would rank among the top.

The level of discussion about the event on major platforms, even half a month after the event ended, would occasionally surge onto the trending searches.

Although it wasn’t the dominating trend presence seen at the peak, it was still enough to prove its staying power.

The first batch of cooperative capital that gambled on this event saw their exposure maxed out, and they made a killing.

Even Jianglin City itself benefited from it.

During the short 15-day competition, nearly fifty thousand tourists poured in from both domestic and international origins.

The ticket sales for these visitors were actually the least of it.

However, their accommodations, food, transportation, and other needs all had to be met in Jianglin City.

And, after the event ended, a considerable portion of these people, with the mindset of "since we’re here, might as well," started visiting all the major tourist attractions in Jianglin.

The hotels, restaurants, snack shops, tourist sites, and specialty stores within the vicinity of the Jianglin Gymnasium subway station all saw a boom in explosive revenue.

Even the hundreds of surrounding large and small hotels/guesthouses experienced an overwhelming demand that exceeded supply.

Whether online or offline,

this esports event radiated an influence that finally convinced some of the still-watching capital to recognize this brand new market opportunity.

As a result, Ke Jin has been incredibly busy of late, practically taking off from the ground with all the activities.

Influential big brands like Mercedes-Benz, LV, and Chanel have approached Number One Player to discuss potential partnerships.

The live-streaming industry has been scrambling to get ahead, seeking exclusive rights to live-stream next year’s events from Ke Jin.

Major computer peripherals brands didn’t say another word; they just sent boxes and boxes of equipment directly to Number One Player Company.

They announced sponsorship of quarterly player leaderboards, giving players a little extra incentive to climb the ranks.

Ke Jin looked at those boxes of brand-new 4090s, GPW3 gen pros, ROG Night Demons, and even a few top-tier Alienware flagship models,

and fell into silence.

My goodness... if I had this kind of motivation in my past life, wouldn’t I have shattered the celestial ranking?

Just look at those paltry season-end rewards from the game studios in my past life.

At most, they’d give out an avatar or a frame. The better ones would offer limited skins or some tokens.

But now...

After Ke Jin had his employees take stock, he found that just the rewards provided by these peripheral companies could extend to over 2,000 players receiving actual prizes.

The lowest reward was a mechanical keyboard worth around 300+ dollars.

Now, Ke Jin was envious.

Although the assets of Number One Player Company had already exceeded half a billion, all these devices stacked up seemed trivial.

But there’s a difference between buying it yourself and having it given to you by someone else.

Especially since Ke Jin, as a seasoned gamer in his past life,

knew all too well the feeling of "If someone gifted an expensive gadget, that would be more exhilarating than making it big in the social scene."

"These gamers, they truly are born into a great era," Ke Jin couldn’t help but sigh.

Even by Earth’s standards, these benefits and incentives were already considered supermodel level.

It seems that the ancient principle of yin and yang balance, gain and loss interchanging, wasn’t just randomly summarized.

Although the gamers of Blue Star lost a precious 20 years,

they are now being crazily compensated with both principal and interest.

Apart from the external industry capital, the internal game industry magnates have also started to stir.

Recently, a number of mid-to-large game studios have begun issuing game announcements one after another.

The forms of these announcements vary, but they all convey a similar message.

They indicate one thing:

Subsequent releases will gradually introduce more balanced competitive modes and expect to be completed within 1-3 months.

Clearly,

the reason for turning previous games into heavy cash-grabbing titles was due to the lack of other money-making methods,

especially for online games.

Without heavy spending from users, they almost couldn’t find another way to make money.

But now, Number One Player has shown all online game companies a clear path forward.

Esportification!

Especially since the esports sector has just begun taking off!

Many players are still basking in the thrilling battles of Eternity, wishing for more.

They want to see more esports events.

Esports sell broadcast rights, tickets, merchandise, and later can even discuss advertisements with capitalists.

These profits might not be any less than what could be earned from heavy player spending.

What’s more, once the emphasis on heavy spending is reduced, the willingness of new players to join increases.

This leads to a better positive cycle.

Looking over to Korea,

after this event, their capital also began intervening loudly.

Of course, talking of national grudges and national competition is a bit exaggerated.

The sole reason for Korean capital to enter the arena is that this seems to be a money-making venture.

Leading brands like Samsung, LG, Hyundai, and SK, having seen the successful esports events in Huaxia Nation, began investing one after another,

establishing many esports clubs.

The establishment of these clubs isn’t limited to just Eternity events.

But rather the capital also smelled the loud reform movements of the online game companies in this period.

With proper promotion, even cyber poker could be turned into a spectacular event!

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