I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 382 - 138: Great Victory! The First Esports Event Ends Perfectly!_2
Chapter 382: Chapter 138: Great Victory! The First Esports Event Ends Perfectly!_2
The fourth circle, the final circle bonus *1.2
The fifth circle, the final circle bonus *1.3
From the sixth circle to the end of the match, the final circle bonus is fixed at *1.5
Then there’s the extra +5 points for the first place in a single round
Players ranking 2nd to 4th in a single round get an extra 4 to 1 points
The advantage of this system is that,
players who fight aggressively can still earn 20 points by slaying 10 people early on.
Even if they are eliminated early, they still earn more points than a player who survives to first place without killing anyone.
And if a player is both strong early on and continues to be formidable until the final circle, although they will get a very high score, it is deservedly so, earned through their own ability.
Once the schedule and scoring system were fully announced,
it immediately received a round of applause.
Netizens also left comments in droves.
"Baby Ke’s competition has got substance, the scheduling is very sophisticated. One would think that Blue Star has hosted numerous eSports events if they didn’t know any better."
"Don’t know? Who doesn’t know, the Trisolaris? /Dog Head"
"Apart from the competition format, the scoring system is also very well-developed, almost perfectly resolving the disadvantage of high-ranked players not fighting early on."
"Yes, you can play it safe early on without making a single move, but squeaking out a win at the end by killing just one or two people will not get you as many points as someone who aggressively knocked out seven or eight early in the game."
"Nice, the early part of the competition just got much more interesting!"
"So many highlights! Huaxia Nation players, charge!"
...
Under close scrutiny, the first round of the "Eternity" tournament was in full swing.
The eight days passed quickly, and numerous eye-catching plays were showcased throughout the event!
Player IDs like ’XiangXiang’, ’Mike’, ’AS’, ’14’, ’Rising Dragon’, ’South Maple’, ’ZX’, ’Magic God’, and other top-ranking players entered the public eye for the first time.
It also gave rise to countless hot topics.
Phrases like ’Double Grab’, ’Kill Walnut First’, ’Instant Buddha Kill’, ’Where’s my armor?’ and other memorable moments emerged.
Topics related to the competition trended repeatedly.
Zhihu: "How do you evaluate ’XiangXiang’s’ situation on the fourth day of the solo knockout round, when he drew his sword five times in a row at the start? What’s his true level of skill?"
Weibo: "Congratulations to the 82 Huaxia players who bravely made it into the semi-finals!"
Tiger Bro: "Presumptuous pre-match declarations? Where are the remaining 18 Korean players heading?"
Thunderbolt: "High-energy competition montage! A video that takes you into the world of top players’ strategies! All Waving Swords players are cured!"
NAA: "The agility of these players is ok, but this is NAA, all I can say is the guys still need to practice."
...
After the semi-finals, the 50 players and the 32 teams that would advance to the finals were finally determined.
The buzz around the topic surged continuously and dominated the hot searches on major social media.
It even broke records for the highest level of discussion ever reached in the gaming community!
The number of viewership throughout the day went from one million during the preliminary rounds to two million for the semi-finals!
Keep in mind that as the largest live streaming platform in the country, Shark TV only has just over 50 million monthly active users.
Spread out, the daily actives barely exceed ten million.
This means a single "Eternity" semi-final event achieved one-fifth of the daily traffic of the entire Shark TV platform.
This level of popularity was previously unprecedented in the gaming community!
The degree of enthusiasm for eSports events completely exceeded the imaginations of investors!
After all, who could have predicted that a broken game, coupled with a bunch of smelly gamers,
would create such a tremendous chemical reaction?
Even several major live streaming platforms had already started to make private, continuous contacts with top players, trying to negotiate exclusive broadcasting rights for the next eSports event.
The price, in the heat of competition, shot up to over a hundred million!
Ke Jin commented,
Those crafty Dengs! The semi-finals aren’t even over yet, and they’re already discussing buyout prices?
Let’s wait until after the finals! I hope you can be honest, Dengs!
However, it must be said that the popularity of the event also exceeded Ke Jin’s expectations.
Before the competition began, he guessed that it might become very popular, but he never imagined it would reach a level of national notoriety.
In the past, "Eternity" actually never achieved such remarkable results in its tournaments.
Of course, in the past there were simply too many world-class eSports events that overshadowed "Eternity," making it seem relatively mediocre by comparison.
But as Blue Star’s first eSports competition and in an age where the internet is booming, the attention it received grew exponentially, making it somewhat reasonable.
"I just don’t know what would be a more appropriate price for the broadcasting rights once LOL is made and its league starts," Ke Jin mused to himself.
After all, on Earth in the past,
LOL may not have been the strongest in terms of game mechanics, but it was the highest in combined event spectating value among eSports tournaments.
It catered to all ages and was somewhat comprehensible even for those who had barely played the game.
As a result, an average LOL event, after becoming standardized, could proudly boast nearly 500 million hours of global online viewership time.
What does that mean?
Even if everyone watched a full 10 hours, close to 20 matches, that means about 50 million real people globally watched an LOL tournament.
And that’s on Blue Star, where eSports events are scarce.
Wouldn’t LOL blow up when it launches?
Money! All this is my money!
And turning our focus back to "Eternity" and
this event,
it wasn’t just in Huaxia Nation, but the Korean Player Community was also continuously tracking and reporting on it.
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