I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 379 - 137: The Thieves’ Momentum is Growing! The Crushing Blow from Huaxia Players!_2

Chapter 379: Chapter 137: The Thieves’ Momentum is Growing! The Crushing Blow from Huaxia Players!_2

In total, 10 seconds, they covered a distance of approximately 150 meters on the map.

On the right side, the demonstration used a charged sliding step.

The screen showed the character sprinting while dodging, holding the right mouse button to charge with the long saber, gliding forward like drifting for a short distance, then canceling the charge with another dodge and continuing to run forward.

Still 10 seconds, but they had covered over 280 meters.

The comparison was obvious.

And the poster also pointed out at the end of the post.

"If you’re in a close-range contest, this move can quickly create space between you and the opponent, because it actually involves two movements, one is the dodge and the other is the slide step. But it only uses one stamina."

"I hope the above content will be of help to the players participating in this competition."

The comments under the post were full of praise.

And like this kind of valuable strategy post, there were many to be found among NAA’s other hot posts this week.

TOP3 was a detailed study on the ’method to break free when a character is down and being forced up’.

In Eternity, if a character is knocked down, the player does nothing, from the moment they hit the ground until they stand up slowly, it takes at least 5 seconds.

This time is easily exploited for a second follow-up attack by an opponent charging up in your face.

If you panic and spam the dodge button, you end up doing a double roll as soon as you get up.

You may create distance, but you use up half your stamina instantly, obviously putting you at a disadvantage in the subsequent contest.

The correct way to get up should be to press a directional key after falling, and the character will roll and then get up immediately, without consuming any stamina bar.

Additionally, there were discussions on how to use the grappling hook to increase aerial distance.

Cancelling the pre-cast of the grappling hook lets the character shoot it out quickly in mid-air, avoiding a full rotation before casting, which increases the success rate of escaping/chasing.

And a series of in-depth studies on jump vibration, squat vibration, accumulated turn vibration, and sliding steps with Waving Swords.

Every hot post is as rigorous as an academic paper, complete with comparisons and explanations of the benefits and optimization such tactics can offer.

These strategies are shared widely, with each displaying their own unique flair.

It is precisely because of such a united community of players that the top tier strength in the Eternity national server has been advancing rapidly.

The online group stage wasn’t even complete, and the spots for the top hundred players to represent Huaxia Nation in offline competitions were still not locked down.

But if one were to watch the live stream of the group stages, they would notice that these top players’ matches were no longer the chaotic brawls they were when the national server first launched a month ago.

Instead, they were the epitome of smoothness and elegance.

In the hands of the top players, the characters they controlled were Flying above Eaves and Walking on Walls, swiftly maneuvering around.

They already bore a resemblance to the Martial Artists of one’s imagination.

But the good times didn’t last long.

The period of frenetic iteration of tactics by the national server players.

The nosy neighbors from Korea weren’t sitting idle but were openly coming over to shop.

If before they used to be a bit covert, passing the tactics around like laundering money before slowly surfacing them after dilution,

Now, these Korean players were brazenly appropriating tactics.

Your tactics were barely iterated in the morning, and by the afternoon, they would directly appear in the Korean communities’ hot posts, without citing the source, and tagged as ’Korean Original’.

In other words, the tactics painstakingly devised by Huaxia Nation’s players ended up dressing the Korean players for success.

The latter didn’t even need to put in the effort, just waiting to reap the benefits from the ready-made tactics.

You create one, I’ll steal one.

You’re not introducing new tactics? That’s also fine.

Then let’s all stop progressing together.

And some tactics had to be published, no matter what.

Because when the founder first released them, the tactics were not perfect and even had significant flaws.

They required countless players to repeatedly test and provide feedback for improvements, refining them until they were ready to be used in competition.

As the rhythm developed to this point, faced with the shameless tactics stealing of the Korean players,

Huaxia Nation players found themselves in a dilemma.

With the online group stage nearing its end, and the formal offline competition about to begin,

The strength of the top players from the two servers wasn’t pulled apart by much, and it was really hard to say who would win or lose.

Even if the top player was biased, there wasn’t a better solution for this kind of issue that was merely quibbling.

After all, you can’t ban someone from competing just because they stole your innovative tactics.

In traditional sports, stealing tactics is also common, so strict tactical protection measures are taken before a competition.

But esports competitions haven’t been completely regularized yet, not to mention any tactical protection.

However, on this land that has nurtured countless people, the wisdom of the people of Huaxia Nation is endless.

Soon, many Huaxia Nation players began offering various strategies.

A myriad of plans like ’I’ve got a plan,’ ’I have one too,’ ’Do you have a plan?’ and ’Surely he has a major plan?’ filled the major domestic gaming communities with fervor.

The strategists were numerous and distinguished, taking the tactics of ancient military strategists to the extreme.

Many of these strategies significantly disrupted some of the Korean players who were appropriating tactics!

The impact was notably remarkable!

Like transferring flowers and connecting trees.

Such strategy posts or videos usually had a very enticing title.

Like ’Latest strong tactics to defeat Korean players, learn this and thrash KRDog!’

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