I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 376 - 136: The Troops Have Yet to Move, but the Game is Already Afoot! The Frenzied Pre-Match Jockeying of Chinese and Korean Players!_5
Chapter 376: Chapter 136: The Troops Have Yet to Move, but the Game is Already Afoot! The Frenzied Pre-Match Jockeying of Chinese and Korean Players!_5
Going to a live stream to learn? He really couldn’t lose that face.
Then he simply turned off the broadcast to steal!
Your skills are pretty badass.
But sorry, they’ll be mine in the next second!
As expected.
It was just as Water had guessed.
After Clear Rain’s victory, a myriad of comments flooded in, all requesting him to teach the technique he just used.
Clear Rain also knew he couldn’t hide it. Sooner or later, a detail-oriented player would decipher it, so why not teach it live.
Water hurriedly found a real-time translation device online and focused on stealing!
With Clear Rain’s explanation, he finally understood the principle as well.
It turns out that, in "Eternity", there seemed to be only one type of dodge.
Simply press the shift key, and the character slides around for a bit, used to avoid various damage.
But sliding requires distance, and distance takes time to cover.
This led to a situation where players, in the process of navigating the map, frequently used dodge to speed up their movement. But then suddenly encountering a fight while still in the middle of a slide, they couldn’t attack immediately.
That is, the command and the real-time screen were not synchronized.
And when players were attacked, they often became flustered, leading to a pre-input of a bunch of random commands.
After the slide ended, they would bizarrely attack, or wave their swords inexplicably, directly exposing their weaknesses and falling into a disadvantage.
This is a big taboo in action games.
Players can accept that after an attack, there is a recovery phase.
But when a fight suddenly starts, you expect me to wait a moment before I can swing my first strike? That’s ridiculous.
After all, in battle royale games, the frequency of encounters is quite high.
Not being able to counterattack immediately after being ambushed is very deadly.
Therefore, to avoid this phenomenon,
the game designers added a condition for encounters.
During a slide, you can immediately strike or wave your sword quickly.
But to prevent it from being overly exploited by players,
the condition was set to be very strict.
Limited to the first strike, and only if the player had just pressed shift.
If too much time passed, and the slide was already completed, there would be no need for a forced interruption.
This complex mechanism, if not mentioned by the designers, is actually not easily felt by average players.
But Clear Rain, through another method, noticed the subtle changes.
The afterimage brought out by the dodge!
To make moves feel more impactful, "Eternity" added an afterimage effect to dodges.
That is, while dodging, several lingering visual white afterimages appear.
Clear Rain found that when he lightly tapped shift, his character would slide and three afterimages would follow close behind.
However, when he held down shift and slid, initiating an attack at that instant, only one afterimage would appear, the slide would end promptly, and the first strike was swiftly executed.
He started to think.
Could he incorporate this feature, seemingly designed only to "quickly enter combat stance", into routine combos?
After numerous training sessions against robots,
He discovered.
It’s possible!
If it’s limited to the first strike, then I’ll only use the first strike!
After one cut, quickly slide, and without releasing shift, strike again with the first blow! Making the system continuously judge that I was entering a combat stance.
Repeatedly so.
It became a combo.
Slide→Strike→Slide→Strike.
And the time required to complete this combo was nearly half the time of a normal distance slide followed by a strike!
Even the stiffness of the character from the first strike hadn’t ended by the time of the second strike!
Later, Clear Rain further refined it and integrated it with Rising Dragon, leap slash, and Cut Down, connecting multiple attack sequences.
He maximized the damage.
"For the sake of convenience, I’ll call a quick tap on shift a ’short flash’, where the invincibility frames during the dodge last longer, and you can’t attack or wave your sword in the midst. Holding shift down I’ll call a ’long flash’, the distance of the dodge is shorter, but you can connect to an attack or sword wave immediately," explained Clear Rain when clarifying the principle.
The barrage of comments in the live stream room triggered an explosion of reactions.
"Damn?? Can a human even discover this? I’m impressed!"
"Rain, you’re really outrageous! Do you always focus on such details?"
"Indeed, I just watched Rain play a few rounds, it’s really meticulous!"
"Now everyone is Ji Canghai, everyone can cancel the slide recovery!"
"Got it, I’ve learned it, let’s go delete Ji Canghai! /Dog Head"
"Suddenly, I feel a bit cheated. If Rain used this move on the competition field, wouldn’t that be chaos killing?"
Clear Rain, however, was quite magnanimous and smiled, "If I hadn’t said it, someone else would have found out eventually through a chance sliding attack. Plus, the earlier I say it, the sooner it might inspire other players from Huaxia Nation, potentially leading to the development of even more new tactics, ensuring that the trophy for the first "Eternity" champion stays in Huaxia Nation!"
"Lately, the Korean Player Community keeps saying we steal their stuff, don’t they? Do we have to steal? With so many players working hard, we’re sure to develop more tactics!"
"We actually need to be wary of the Korean players; they really like to steal our stuff."
These words made Water, who was in the midst of stealth learning, feel like he had been struck hard.
His face turned an ashen hue as he turned off Clear Rain’s live stream and quickly opened the training room.
What about stealing or not stealing!
Such harsh words.
This is ours, Korea’s!
At least it is now!
...
As expected.
Two days later.
Videos teaching the "Water’s Newly Created Longsword Style" had already spread throughout the Korean "Eternity" community.
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