I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 362 - 133: Three Million Monthly Active Users Dumbfound Ke Jin! Seriously, where did all these players come from?_2
Chapter 362: Chapter 133: Three Million Monthly Active Users Dumbfound Ke Jin! Seriously, where did all these players come from?_2
"The more I play ’Eternity’, the more I feel the game really does an excellent job at recreating the martial arts atmosphere of the Huaxia Nation! In this game, you can experience Flying above Eaves and Walking on Walls, and even use a grappling hook to snatch enemies by the lake, sprinting towards them and then executing a Qinggong water glide! The variety of martial arts schools and techniques is simply dazzling!"
"Daggers move like ghosts, Longswords hide their sharpness, the long saber dances gracefully, and the Broad Sword showcases might, the spear moves like a dragon! The strength of each weapon is well interpreted in this game!"
"This is the true martial world in my heart!"
"Enough said, you guys have given me itchy fingers, I’m going to log on and get a piece of the action!"
A good game naturally reverses its gamer reputation.
And good gameplay will be eagerly imitated by the vast majority of players.
If Park Joonshow’s encounter with a Huaxia player during a livestream, stupefying everyone with a stunning long saber move, was just the spark,
Then Korea’s TikTok was like the crime boss that turned that spark into a blaze.
Initially, someone edited the gameplay of Huaxia’s Ji Canghai.
And they even found a Huaxia BGM used during his battle phase, using the original sound as the background music.
Ultimately titled "Have You Ever Seen Such Cool Martial Arts Dueling?"
In short videos lasting less than a minute,
This Huaxia player’s moves, along with various lighting and filter effects,
Perfectly interlaced with fast-forwards and slow motions,
The fierce flames enveloping Ji Canghai appeared exceptionally chill and handsome through the filters.
When the Demon Blade Lady was flipped in the air, the camera went into slow motion, and ’Moonfall, Crow’s Cry, Frost Fills the Sky’ followed in the background music.
The leisurely opera singing complemented the slick series of moves in the footage.
Then, using the sliding step to cancel Rising Dragon, forcibly returning to the ground while dragging out a series of white afterimages,
Was utterly smooth!
Without the recovery delay, its aesthetic appeal was simply a feast for the eyes.
90% of the comments from various players were exclamations over the cool and gorgeous combo moves.
At that point, the video instantly exploded in popularity!
Many Korean game streamers, seeing the traffic and trends, rushed over.
They began to produce similar videos in droves.
’Eternity’s’ popularity finally started to skyrocket at an astonishing rate in Korea’s gaming circles!
And with its solid game quality and the novel and addictive gameplay mechanics,
Once the popularity surged, it began dominating the charts of all major game media’s new game rankings.
At its peak, it even slightly overtook ’Reviving Martial World’ with 55,000 daily active players!
Considering that this was a new game, not even half a month old, and that Korea itself only had a total gamer population of just over two million,
55,000+ daily active users were enough to demonstrate its terrifying potential.
The NXON company behind ’Reviving Martial World’ obviously couldn’t sit still.
Whether it was in the large category of battle royales or the smaller category of martial worlds, ’Eternity’ seemed to directly target their own game.
The saying goes that there can’t be two tigers on the same mountain.
A group of executives held overnight meetings, and after a thorough analysis,
They became somewhat desperate.
They realized that their game had been completely outclassed in every aspect!
This was a gap that couldn’t be bridged by simple game optimizations, gameplay changes, or even throwing out extra perks.
"That leaves us with only one option left!"
"Kick it out of our Korean market!"
What NXON hadn’t expected, however,
Was that not long after they devised their plan,
Three days?
Five days?
Or even a week?
No one could clearly say how long it took,
But ’Eternity’s’ daily active users, with a terror-inducing speed that made the entire Korean gaming scene shudder,
Crazily jumped from 50,000 to an outrageous growth!
100,000!
200,000!
300,000!
Until, just five days short of a month since its release,
’Eternity’ had reached a staggering 500,000+ daily active users on Korean soil!
This number made even some of Korea’s mainstream online games take notice.
After all, the total number of players in Korea is just over two million.
For a hit game to capture 1/4 of the entire gaming market’s players is truly luxurious wealth.
NXON’s planned suppression tactics had already fizzled out.
When someone is your competitor, you can use the word ’suppression’.
But when their strength far surpasses yours, to speak of ’suppression’ is somewhat self-humiliating, isn’t it?
50,000 daily active users versus 500,000?
Suppression?
It’s like in ’Journey to the West’ when the Nine-headed Insect orders his men to rush over and kill Sun Wukong. One must first ask, ’Me?’
Clearly,
’Eternity’ is now a tiger fully grown, with its frightening rate of growth no longer something ’Reviving Martial World’ could look over.
Mainly because, within Korea’s gaming circles,
They had never seen such a game that surged forward unstoppably; before one could react, it had already grown strong enough to threaten you with a backhand.
They could only let it grow wildly.
However, what NXON’s executives couldn’t fathom was,
...
"I’m freaking puzzled, where the hell did all these damn players come from?" Ke Jin frowned at the increasing revenue displayed backstage, his eyebrows knitted into a "Chuan" character.
At least on this point, Ke Jin and NXON’s executives shared the same sentiment.
Both were utterly baffled.
Just 25 days.
The first 15 days had gone by relatively smoothly.
Though it seemed like ’Eternity’ had been hyped up by a local Ruff in Korea, making it a hot new game,
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