I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 361 - 133: Three Million Monthly Active Users Stun Ke Jin! Seriously, where did all these players come from?_1
Chapter 361: Chapter 133: Three Million Monthly Active Users Stun Ke Jin! Seriously, where did all these players come from?_1
"What the hell is this?" Park Joonshow was dumbfounded when his screen suddenly turned to shades of gray and black.
The audience in the live broadcast room were even more stupefied.
"Fuck, are Huaxia players using cheats in the game?"
"Maglev technology?"
"Report them!"
"Ruining the game environment, disgusting!"
"Wait a minute, this game just came out, it shouldn’t be a cheat..."
"If it’s not a cheat, then what is it? Who designs a game that lets people float in the air all the time? Impossible!"
However, after Park Joonshow opened the death replay.
The entire live broadcast room fell silent.
From the perspective of that Huaxia player.
All they saw was Ji Canghai, who controlled his character, connecting a heavy punch to a regular attack, causing rigidity.
Then he directly used Rising Dragon to launch the Demon Blade Lady high into the air!
And then, the most crucial part came!
Normally, in "Eternity," every action has a startup and a recovery period.
It is precisely because of this that a new concept called the pre-input command emerged.
That is, after you finish a set of Skills, you prepare to issue a new command.
Whether it’s to continue the attack or to dodge and create distance, but the recovery period of the previous set of Skills hasn’t ended yet.
At this time, your new command will be temporarily stored and instantly released the moment the recovery ends.
But one hero was different from the rest.
Ji Canghai’s ultimate ability allows him to cancel the recovery period instantly!
If it were just canceling the recovery period of other moves, that would be bearable.
The difference might only be a few dozen frames, and unless you’re a top-level player, an average player genuinely can’t feel this difference.
But what if it’s the recovery period of Rising Dragon that’s being canceled?
Rising Dragon is almost an essential attack move in every major action game across Blue Star.
The core value of it lies in being able to knock the opponent into the air, creating more opportunities for follow-up attacks.
From Rising Dragon’s lift-off to landing, there is a long window period meant for players to inflict additional damage.
However, to maintain game balance,
some action game developers also add certain restrictions within the game.
For instance, you can’t perform Rising Dragon again during its animation.
No displacements during Rising Dragon.
These restrictions mainly convey to players:
Take it easy, don’t try anything too fancy, and stop overthinking.
Otherwise, if I release the final boss and you kill it with fanciful combos mid-air before it’s even used a few Skills, then what’s the point of playing?
However, the appearance of Ji Canghai completely broke this rule.
He could dodge mid-air and immediately force himself back to the ground.
So now, you’re back on the ground, but your opponent is still floating in the air.
So why not...
Perform another Rising Dragon?
Give your opponent a taste of what it’s like to fly!
Park Joonshow and the audience in the live broadcast room thought so, and the Huaxia player in the replay did exactly that.
With one dodge to cancel the recovery of Rising Dragon, after a slight distance adjustment, the long saber drew a half-circle on the ground, and he sprang high from the tip of his toes once more.
Then, another Rising Dragon!
Dodge!
Adjust the angle.
And another Rising Dragon!
At this point, the Demon Blade Lady was like vegetables in a chef’s pan, being tossed up repeatedly in the air.
Until the final move landed, the opponent’s saber gained momentum, and Shatter Slash cleaved through to reap the grievously wounded Demon Blade Lady.
As the saber slid slowly back into its sheath, a faint ’click’ was heard.
Only then did Park Joonshow and the audience in the live broadcast room snap back to reality.
Suddenly, the comments exploded.
"What kind of move is this? Too cool!!"
"Is this how Ji Canghai is played?"
"Genius! How did he think of playing it this way?"
"Honestly, from the moment I knew Ji Canghai could use dodge to cancel the recovery of Rising Dragon, I guessed the subsequent playstyle; it wasn’t something to brag about. But the key is, this player figured out this playstyle within just a week, which is truly remarkable!"
"But the question is, won’t this disrupt the game balance? This is an infinite combo! Action games despise this."
"Don’t be naive, kid. The Skills of other heroes in ’Eternity’ aren’t for nothing. If I remember correctly, Canaan’s ultimate can be used while being hit to escape. But Ji Canghai can’t do that after his ultimate ends, right? So I think it’s fine."
"Tianhai’s Golden Bell Cover can also be used when hit, and then land as a huge Buddha."
"Demon Blade Lady’s F3 is also an option."
"Ning Hongye’s ultimate can interrupt Ji Canghai, right?"
"If there are countermeasures, this looks quite interesting! The order of releasing Skills becomes quite important."
"Now, here’s the problem, Walnut seems to have no countermeasures!"
"Who will help Walnut?"
It seemed no one intended to help Walnut.
Instead, they all turned to passionately discuss the designers of this game.
"Damn, so even interchanging Skills is part of the strategy? How detailed was the designer when creating this game?"
"I’ve become curious about the designers behind this game, what kind of brain do they have to design such an interesting game!"
"Agreed, I’m a deep player of ’Reviving Martial World,’ and since I touched ’Eternity’ this week, I haven’t gone back to ’Reviving Martial World.’ The difference is more than slight! There was no comparison before, but now who would still play ’Reviving Martial World’?"
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