I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 346 - 128: A Gaming Setup That Stunned the Audience! Netcom Employee: I Am Enlightened! _2

Chapter 346: Chapter 128: A Gaming Setup That Stunned the Audience! Netcom Employee: I Am Enlightened! _2

But in reality, when actually played, there would still be an extremely strong disparity in strength.

Moreover, this disparity could be further widened due to the imbalanced design of skills.

"Impossible! How could that be achievable? If every character has the ability of rock + paper + scissors, wouldn’t that make the gameplay very monotonous?" someone questioned unconvinced.

"Waving Swords," Ke Jin responded lightly, and under the slight astonishment of the crowd, he quickly added, "could counter characters’ Domineering Attacks after they charge up and knock their weapons away."

"Domineering Attacks can be immune to the rigid state caused by Normal Attacks."

"Normal Attacks can make enemies in the Waving Swords state become rigid."

"The three perfectly follow the rock-paper-scissors principle, and each character possesses this complete set of offensive and defensive systems."

When these words were first articulated.

The audience was a bit dumbfounded.

But as everyone started to ponder carefully, and simulated it in their minds.

Their pupils dilated more and more!

The buzz of discussion exploded in an instant, reverberating throughout the entire conference hall.

"If I’m successful at Waving Swords, your weapon drops, then the threat I pose to you increases manifold," an employee began to theorize, trying to carefully dissect the entire combat system.

"So when I’m using a charged attack, I must think about whether you will use Waving Swords... Damn, the strategizing starts from here!"

"Moreover, Waving Swords can also be countered. Based on Mr. Ke’s description of the combat system, if you keep using Waving Swords, then I can continuously inflict rigidity on you with Ordinary Attacks! Hence, Waving Swords come at a cost too! They can’t be used blindly!" an employee’s eyes shone brighter and brighter.

"Even more crucially, if you try to break my Waving Swords with an Ordinary Attack, but I keep using charged attacks? Mr. Ke just mentioned that charged attacks aren’t interrupted by Ordinary Attacks... That means, if I encounter a player who likes mindless slashing, I can easily counter them with charged attacks!"

"If that’s the combat system, then there won’t be just one strategy; the three elements restrain each other, and after players encounter each other, they must strategize at every moment!"

"Damn! Now that you mention it, if we include this system in ’Eternal Ring,’ it really seems like a game where players are constantly strategizing would emerge, right?"

"Won’t it become tedious?"

"I don’t think so... If the ultimate process of strategizing is to reduce the opponent’s health and kill them, then the moment of killing the opponent, I think it would be incredibly satisfying!"

"And isn’t strategizing interesting in itself? After a successful strategize, there’s a feeling of intellectual dominance, which is a different kind of thrill from simply overpowering with skill."

"Yeah, even if I’m a complete newbie, successfully predicting and knocking a pro’s sword away would make me happy."

"Indeed, it’s a different feeling from accidentally killing a pro with random gunfire."

"Shit! I got it! I’m enlightened!"

"Interesting! Just hearing about this setting makes me kind of want to play it..."

After a round of heated discussion.

They discovered...

Damn! The thought process behind this combat system’s setting?

It’s freakin’ brilliant!!

The combat system is logically consistent and interlinked!

And the most awesome part is.

It actually allows players to experience the thrill of strategizing throughout an entire game whenever it involves combat and feel utterly exhilarated after successfully strategizing!

That’s the design philosophy countless competitive game developers dream of!

Everyone knows what it feels like to be engaged in a game that requires constant strategizing.

It’s intoxicating!

Utterly intoxicating!

But knowing the outcome and being able to achieve it are two different concepts.

It’s like everyone knows a Dyson sphere is amazing, and once it actually surrounds the sun, energy would become inexhaustible.

But the key point is it’s not achievable!

Yet now Mr. Ke has actually done it!

Employees at Netcom had previously racked their brains and scratched their heads without coming up with such a solution.

And there Mr. Ke, the top player, stood on the stage and just casually threw out this setting??

The impact it brought was almost indescribable with words!

At this moment, the look in the eyes of Netcom employees when viewing Ke Jin, a look that was once contemptuous and disdainful, had vanished into thin air.

Only deep trembling adoration remained!

It was precisely because they knew the difficulty that they were even more shocked by the seemingly simple solution thrown out offhandedly!

Ke Jin captured the expressions of the crowd in his eyes and quickly stepped over to the podium to continue flipping through the project proposal.

"OK, let’s now delve into the detailed setting of ’Eternal Ring’."

In stark contrast to the indifferent expressions Netcom employees had at the beginning.

It was still the same people.

Yet now each and every one of them listened with utmost seriousness.

Conversely, Cheng Bage yawned on the side, which even attracted the discontent of some Netcom employees who had argued with him earlier.

"Dude, can you keep it down? You’re disturbing me from hearing Mr. Ke speak!"

Looking at the Netcom employees who had initially been full of disdain for Mr. Ke, but now turned into the ones listening most intently to his presentation.

This outcome left Cheng Bage not knowing whether to laugh or cry, unsure of what to say.

All he could do was scratch his head.

However, it was precisely because Mr. Ke had thrown out a setting that dazzled everyone.

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