I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 342 - 127: Mr. Ke Reviews Troops, The More the Merrier!_1

Chapter 342: Chapter 127: Mr. Ke Reviews Troops, The More the Merrier!_1

A few days of refurbishment.

Ke Jin, from the ’Infinite’ completed task mystery box, entered the keywords ’Martial Arts’ and ’Great Escape’

and effortlessly bagged the proposal for ’Eternal Ring’.

After that, Ke Jin, together with the chief supervisor Gou Chehua, the programming director Cheng Bage, as well as the newly appointed game designer Yu Fuqi,

plus a few additional elite employees,

arrived in Goat Town as planned.

Ke Yu was left back at the company to hold the fort.

Jia Kuigan was indeed very adept at handling requests for assistance.

As soon as Ke Jin’s side got off the plane,

a few private cars were sent from the other party for pick-up.

By the time Ke Jin and his party got to the headquarters of Netcom game,

some of the staff who hadn’t seen much of the world looked up at the luxurious building that was a full thirty stories high and were instantly astounded.

"OMG... It’s truly worthy of being one of the top three giants in our country’s gaming industry... A 30-something story building, each floor almost has an area of 1000 square meters..." Gou Chehua was amazed.

"Mr. Ke, when can our company have an office building of this caliber?" Cheng Bage was also full of envy.

"Today," Ke Jin replied dismissively.

Although there was some exaggeration, once the ultimate gift pack was bagged,

game sales would easily break billions, and even tens of billions, in no time.

Not to mention a 30-story building,

directly constructing a tower comparable to the Dubai Tower, with two shorter buildings by its side competing in brilliance, was a trivial matter.

Under the personal reception of Jia Kuigan,

the two parties made some polite small talk.

Soon, Jia Kuigan inquired,

"I wonder how many people Mr. Ke is planning to allocate for this new game project?"

For a major company,

before officially starting a game project, they would arrange a lead designer and other executives based on the difficulty of developing the game,

and additionally, estimate and preemptively transfer the required personnel from other game departments.

This is to avoid scrambling for staff once the project is underway, which could seriously slow progress.

But since this project’s kickoff was not just up to his own company’s decision, he needed to ask about Ke Jin’s plan.

Little did he know, Ke Jin’s reply would leave him dumbfounded.

"How many can Netcom provide?"

"Uh...?"

"The more, the better," Ke Jin added.

"Most... hmm, let me think." Jia Kuigan pondered seriously.

Netcom game specialized in online games, where the development process typically ranged from half a year to a year,

and if the theme and setting were particularly good, they might polish it for another half a year.

But not any longer.

Because online games are highly time-sensitive.

If the trend passes and the game isn’t launched, the players lose interest, then it’s game over.

Therefore, the development of online games usually follows the pattern of securing an IP,

then polishing the first one or two Chapters, optimizing it, and launching it after some pre-launch marketing.

The rest of the content is developed as revenue is generated.

In this way, the actual number of staff needed for the entire online game department isn’t that large.

"One... no, two hundred people?" Jia Kuigan ventured carefully.

"Not enough," Ke Jin shook his head, "I’ll give you a number, 1000 people."

Pfft!

At this remark, Jia Kuigan nearly spewed a mouthful of old blood.

A thousand people??? Are you making a single-player game here?

And with the current single-player game market in China, Tengjing and Silver Brilliance wouldn’t need more than 500 people to make a single-player game...

After all, besides modeling and applying skins to stories, the rest is just a mature Draw Card System.

The main expense is all on marketing and promotion.

You don’t need that many people.

However, Ke Jin then said,

"Finish it in a month."

"Woc, speed is of the essence..." Jia Kuigan was stunned.

He now understood how the top player could produce games like a sow in high fertility.

With each game, he’d throw in the resources of the entire top player team, using as many people as available, no wonder they were fast... but wait.

Although he wasn’t knowledgeable about the game development process himself,

having climbed his way up, he had seen a number of cases.

There had been previous instances where companies tried to increase the speed of game production by piling on more staff.

But honestly,

the results were mediocre.

While it’s commonly said that many hands make light work, there is a threshold to this.

Too many people can actually significantly slow down the game development process.

Why?

If one person develops a game, he might not do it well, but at least he can do whatever he wants.

When it comes to two people, if there are conflicting ideas, an additional discussion may be needed.

Now, multiply that by ten, expanding to a small team of 20 people.

The contradictions of separate responsibilities grow even larger.

Your art department says, ’I think we can omit some of the NPC modeling here and replace it with textures, players won’t notice’

The programming department retorts, ’I’ve already completed the character movement code, what are you implying?’

The planning department next door chimes in, ’You’re both wrong, this scenery is so beautiful, we should insert a Draw Card popup’

OK, let everyone start arguing.

When they’ve sorted it out, they can get back to work.

Now, multiply that scale by ten again.

When it gets to 200 people.

At this point, even within departments, opinions will diverge.

Just the planning department alone might come up with several different design concepts.

If you multiply the number of people by ten again...

When it reaches a production scale of 2000 people.

The chaos and disorder at that time would be nothing short of catastrophic.

Not to dwell on it, but just the different interpretations of a single sentence can sometimes lead to misunderstandings.

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