I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 335 - 125: Firecrackers Announce the End of the Year, Colleagues Help Me Unfold Grand Plans! _3

Chapter 335: Chapter 125: Firecrackers Announce the End of the Year, Colleagues Help Me Unfold Grand Plans! _3

This alternate account was what he used to record his daily moods.

Through a series of consecutive Weibo posts, it appeared that Huang Guangxu’s recent mood had not been very good.

He vaguely expressed having done his best, stating that the occurrence of this situation was not his fault, but despite that, he was blamed by the leadership, which left him extremely frustrated.

He even said things like, "I won’t come next time," "all effort but no appreciation," and various other scattered complaints.

You should know, once netizens start focusing their fire, analyzing every word someone has said,

they can really trace the vine to find the melon, figuring out whether that person wet the bed when they were eight years old.

At first, everyone was just looking for fun, since around the year’s end everyone has more free time, finding some entertainment online.

Who knew that Huang Guangxu turned out to be a ticking time bomb?

It’s uncertain whether he was overwhelmed by the recent pressure from above or affected by the netizens’ scrutinizing glares, even in his daily life.

He just blew up!

He chose to self-destruct along with Tengjing!

Spilling the beans on how during the art festival, he cast 0 votes for "Infinite" in one fell swoop.

This instantly blew up into the biggest scandal of the year!

Even those who were not previously paying attention became interested once they learned the ins and outs.

The structure of a sensational news story is quite simple: an illogical/intriguing event + a tragic tale + public resonance = a hot topic

Under this formula,

the illogical aspect lies in the fact that Tengjing, as the game industry’s top dog, actually went to great lengths to prevent a peer from trying to bring their game into the public eye.

The tragic story is even easier to comprehend, the leading player has come a long way, growing from a small company to today’s scale, producing a series of hits, and is still inspiring, yet still faces suppression from large corporations.

This naturally resonates with many people’s current life situations.

After all, in the real professional world, adults have too many unspeakable challenges.

Once the issue exploded in popularity, Tengjing also started to endure ridicule from netizens from all corners.

All kinds of memes and emoticons were flying everywhere.

Like "diligently suppressing peers, carelessly making games," "a warning of 0 votes!" "The chance of obtaining a gold card in the gacha is increased by 0.00001%, let’s put this matter to rest! I hope the players won’t be ungrateful!"

Or editing Tengjing’s logo onto an energy drink photo, with the caption "My energy, beyond your imagination."

The final wave of attention even led the China Broadcasting Bureau’s official Weibo to repost the netizens’ memes, with the comment: "A healthy industry ecosystem should be about mutual support and growth, not monopoly."

Tengjing, which originally planned to downplay the matter, finally couldn’t sit still.

Scared, they issued a statement of apology overnight.

They also clarified that after thorough investigation, they found that the decision was made by a temporary employee acting on their own, who has now been fired. They profoundly apologized to the leading player and hoped that they could work together with the leading player in the future to develop a broader game market.

Although this official apology statement was very formal,

it allowed many investors to sniff out the implications within.

Firstly, the China Broadcasting Bureau itself took the stage for the little gaming industry, an unprecedented event.

It sent out a message.

Good news for gaming! Full investment ahead!

Within just a few days, the market values of various major gaming companies soared.

Many medium-to-large game enterprises listed in Hong Kong hadn’t even dreamed that making games diligently couldn’t compare to the commercial impact of a large corporation’s scandal.

Several prominent industry investors also approached Ke Jin multiple times, hoping to invest in the leading player.

And the terms they offered were very tempting.

Of course, Ke Jin rejected them one by one.

He was very clear about his own strengths and weaknesses.

All he was good at was playing games, not some business-savvy mastermind.

Going public and sharing stocks could indeed lead to being played to death by the so-called blood-sucking capitalists.

Ke Jin conjectured that his sire, Ke Xiangyang, might have been entangled by similar capitalistic plays in his early years.

Ha, I won’t fall for it!

I hold so many premium IPs, why would I integrate your shares? Get lost!

From start to finish, the leading player can only be managed by Mr. Ke alone!

If there must be another person,

her name should be Ke Yu and not some capitalist.

As the saying goes, when one melon is down, another pops up.

Just a few days after Tengjing’s apology had settled,

Netcom was getting a mouthful from players and was roasted on the spit.

Ke Jin picked this melon and took a few bites.

Finding it not sweet at all, he didn’t pay much attention afterward.

The cause was that at the beginning of the year, Netcom, seeing the craze of "Pubg" and feeling envious, invested in the development of a "See the Sun Again: Great Escape" game, a knockoff of the popular Battle Royale genre.

But because they didn’t fix their heavy monetization habits, the game was dead within half a year.

To cut losses, Netcom directly sold the entire project.

And they didn’t sell it to a local firm, but to a Korean company named NXON.

Normally, that would’ve been it.

Interests exchanged between international companies are common occurrences, all perfectly normal.

The issue surfaced at the end of the year.

NXON completely modified Netcom’s "See the Sun Again" game.

They renamed it to "Reviving Martial World"

while maintaining the original Battle Royale framework, they morphed it into a Huaxia Nation martial arts world Battle Royale.

And damn it, it was a hit.

In Korea, it had solidified its position at the top of the seasonal hot game chart for three consecutive months.

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