I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 296 - 118: First Encounter! The Girl Trapped in the Tower!_1
Chapter 296: Chapter 118: First Encounter! The Girl Trapped in the Tower!_1
After the battle ended, Dai discovered that even the task of clearing the battleground was quite interesting.
It was not as simple as Blue Star’s traditional FPS games, where everything just explodes in Gold Coins to bluff one’s way through.
"Infinite" added a looting mechanic, similar to "Pubg’s" looting system.
Money, ammunition, supplies—all these if scavenged from the enemies’ bodies, not only felt more realistic but also gave a slight sense of pleasant satisfaction from the loot.
After searching through a dozen or so guard corpses, Dai had accumulated a couple hundred silver coins and over twenty spare handgun bullets.
"This game’s ammo supply is as stingy as ever. If one’s aim is off, it might come to using the gear hook to fight these guards in close combat," he muttered to himself as he controlled his character to leap and turn mid-air.
He grabbed onto the sky rail above and headed straight for the golden statue tower where Elizabeth was imprisoned.
Although there was also a walking path below, who would use their legs when they could slide their way there?
The moment his feet left the ground, the danger was shut off.
But soon, Dai realized he was being too naive.
Perhaps the information about the False Shepherd had spread rapidly throughout Sky City.
Prophet Comstock’s soldiers, upon locking onto the player’s location, directly pursued in a simplified version of an airborne craft!
These were different from the guards maintaining order.
The soldiers now approaching were well-trained, wearing soft armor bulletproof vests and helmets with a curved top.
Dai tried firing two shots in mid-air.
He found that the shotgun pistol in his hand could no longer headshot with one hit.
And if he aimed for the torso, it would take three hits to kill.
The rapid movement through the air also made his view continually shift away.
Therefore, Dai directly chose to land on the airship to engage in close combat with the enemy.
The enemy’s firepower was fierce, and Dai’s health dropped drastically.
Realizing he could not just brute force his way through, Dai had to fight his way around the airship.
Finally, after a strenuous three to five minutes of fighting.
Having used up all his bullets, he relied on a brutal gear hook melee strike to headshot and kill the last soldier.
Only then did he win the fight with difficulty.
"I wonder if it’s because I took a shortcut on the sky rail and skipped part of the map, that the difficulty spiked," he mused.
"But I have to say, it was really thrilling! It’s just like a real battlefield, where one misstep can clear out your health bar. Plus, with ammo being scarce, every single bullet is critical."
However, it was also for this reason that when it came time to clear the battlefield, Dai felt his sense of reward had multiplied.
In other games where Dai wouldn’t even bother picking up a handgun, in "Infinite" he carefully collected every single bullet.
The battle was tough, but the number one player was very generous when setting up reward feedback.
Beyond basic ammunition and health supplies,
he found two bottles of potions inside the cabin of the airship—one orange-yellow and one light aqua.
And a machine gun!
After consuming the orange-yellow potion, an additional yellow shield bar was generated above his own health bar.
Along with the in-game annotations, Dai learned that this shield would take damage before his health and would quickly regenerate after three seconds out of combat.
This could greatly increase a player’s survival rate, allowing one to last longer on this realistic battlefield, reducing feelings of frustration.
The light aqua potion was a special superpower known as "Soul-snatching Bewitchment" from Sky City.
He had seen this item at the exhibition in the small square earlier.
After consumption, pressing Q Skill would raise a hand and throw a maelstrom forward to control mechanical enemies.
There wasn’t much to say about the machine gun; its power was even weaker than the handgun, but it had a faster rate of fire.
After a significant upgrade, Dai caught a glimpse of another airship approaching from the corner of his eye.
This time, instead of the previous close call, he was like a tiger entering a flock of sheep.
Raising his machine gun, he began to sweep through the enemies with relentless fire.
The enemies were constantly hit and fell down bleeding.
As the machine gun’s ammo ran out and the shield cracked,
Dai spotted a mechanical gun mount on the top of the airship’s cabin while seeking cover.
With a swift motion, he unleashed his superpower.
Soon, the mechanical mount that had been firing at Dai erupted in a burst of light like that of a magnetic field interference, turning to fire at the remaining soldiers.
The player’s bullets were limited, but its bullets were infinite.
In a short time, it had cleared the seven or eight armed soldiers aboard the airship.
It truly was a big upgrade.
This time he was even quicker than before, taking just over a minute.
"Awesome!" Dai exclaimed with admiration: "Even though it’s the first time for the number one player to create a 3D blockbuster game, it feels as if they are quite experienced. The combat and progression are seamlessly connected, without allowing the player to experience a sense of tedium or fatigue."
The live stream chat also expressed their agreement.
"Indeed, even though I don’t have time to play, just watching Dai play is thrilling. The number one player has a good grip on the FPS combat system. Despite ’Pubg’ and ’Infinite’ being totally different games and not the same type of shooting game, there isn’t a hint of awkwardness or stiffness."
"The integration of superpowers is also very ingenious. I’ve always hoped to play a game that combines gunfighting with skills, but companies like Tengjing keep releasing little content at a time, never willing to really please players. So frustrating!"
"From what we have seen of ’Infinite’ so far, it’s promising. As long as the latter half of the plot doesn’t screw things up, it’s pretty much destined to be a hit. Other companies should start learning from this, shouldn’t they? @Tengjing @Netcom"
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