I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 287 - 115: The Game Itself Goes Live!_2
Chapter 287: Chapter 115: The Game Itself Goes Live!_2
From this, it can be seen that among the three giants,
the one with the greatest control over the single-player game market is Tengjing.
The one that also linked single-player games with heavy spending is also Tengjing.
Even without players comparing with each other, they managed to get players to spend a lot of money.
In a way, this could also be considered a skill in gripping the player’s psyche.
At this time, let’s turn our heads back and take a look at the top player.
What kind of game company is the top player?
Throughout this crazy development over the past year, after releasing over a dozen popular games,
upon close inspection, it’s not hard to find.
It is a company that focuses on PC single-player games as the main, with online games as a supplement, has not yet ventured into mobile, and has not shown any clear ideas about game devices.
So, this company, with PC single-player as its main, naturally sees Tengjing as its biggest threat.
At first, the Tengjing executives didn’t take them seriously.
They simply thought, let the little guy jump around if he likes; there is plenty of food on the table, how much can his small stature really take?
Besides, keeping them around, we can copy every game they make.
Just operate it a bit, and sell more than their original products.
Isn’t it wonderful?
But gradually, the executives realized something was wrong.
This damned Ke Jin... how come he releases new works faster than we can copy the old ones?
"Hollow" was a big hit, and we just decided on a torture-type action game six months ago, which was only recently approved.
And then you just pull out a farming game, leading a whole new trend.
Fine, let’s have a simple meeting, the torture-type games can be continued, but the focus should shift to farming games for now, since it’s a hotspot, and many ordinary players have shown strong interest in this genre.
Work overtime and make it happen!
At launch, flaunt it as "Blue Star’s Greatest Farming Game!"
Moreover, after two rounds, the higher-ups at Tengjing were almost hit with PTSD by Ke Jin.
In order to avoid him suddenly coming out with a new genre and continue to dominate the trend indirectly causing a hidden loss to their company,
Tengjing even deliberately tripped up the top player this time.
They directly gave up the spot that was supposed to be Tengjing’s at this year’s annual culture festival and gave it to the top player.
Dumb kid, we’re throwing you into the mud; go play!
When you’re all frazzled trying to keep up with the pace, out comes our farming game, ready to gobble up the heat!
But who could have known.
Those blockheads at the top player, including their iron-headed boss, not only did not choose an old game to polish and optimize for the competition after agreeing to participate in the cultural festival.
Instead, they pulled out an even newer game from their pants!
Even just a demo has blown up the gaming circle!
It has even been touted by various enthusiasts as a pioneering masterpiece that subverts traditional 3D games!
Anything labeled as "disruptive," especially when this evaluation comes from the mouths of players,
must be seriously studied.
Therefore, the day after the "Infinite" demo went live, Tengjing executives took it very seriously and called an urgent meeting.
This time, they didn’t just hand out the task and let Bao Jingbi study it alone.
Instead, they called an immediate discussion about this game together with several directors/managers/chief designers from their top games.
The demo isn’t long, just 15 minutes.
But during the live demonstration stage,
the meeting room remained deathly silent throughout.
Towards the end, when the game’s protagonist takes a leap and chases the boss via the sky track, the tension in the scene instantly maxed out!
It made many of the game designers in the room break out in sweat and breathe heavily.
Even some executives who only oversee the overall strategy and aren’t well-versed in game content were taken aback.
If not for the need to stay composed during the meeting, many executives would even think to themselves, "Ke Jin, this little son of a gun, must be an alien."
Eventually, as the live demo came to an end,
Ling Zhetao, the Vice President of Tengjing Game who chaired the meeting, slowly looked around the room and said.
"Everyone, share your thoughts. What is disruptive?"
As a leading company, Tengjing Game, apart from having a President to set the overall development direction of the company, also established high-level managers for each department, known as Vice Presidents.
Ling Zhetao, as the Vice President in charge of game development, the leaders of the various big and small single-player game project teams needed to communicate with him.
After Ling Zhetao finished speaking,
everyone in the meeting room looked at each other.
Then someone uncertainly spoke in a low voice, "Putting innovation aside, the biggest impression "Infinite" demo left on me is... that the top player has crammed diverse and rich gameplay into a single game, inevitably raising the threshold for players’ expectations of big titles in the future. If "Infinite" blows up, we might have to reshuffle our whole single-player game market."
Others echoed the sentiment.
"Director Liu is right. In our previous production direction for 3D single-player blockbusters, we essentially emphasized a single element. For FPS, we focus on shooting, letting shooting content account for 80% of the entire game. Then we adopt a free-to-play system, selling an array of card-drawing payment content like guns and firepower enhancement. Though it’s single-player, not every player gets the same weapon, and even identical weapons have different wear, stimulating an inherent comparison among players. It’s a comparison not only with those bragging online but also with their own firepower."
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