I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 280 - 114: Redefining 3D Games! Players are blown away: Now, right now, take my money!_3

Chapter 280: Chapter 114: Redefining 3D Games! Players are blown away: Now, right now, take my money!_3

"Boo hoo hoo, Baby Ke, stop digging around, stop digging around, any further and you’ll strip our peers bare /big cry/ Dog Head"

"Indeed, the drains that Tengjing Netcom barely managed to block have all been emptied by you. How are players supposed to spend their money now /Dog Head"

The players’ intense reaction was not surprising.

After all, the design of a game character’s actions is directly linked to the difficulty of game development.

CG characters can appear more dynamic and lifelike because, whether 2D or 3D, players don’t actually have control. It’s all fixed layers, similar to filming a movie—the ending is predetermined.

But in the actual game, if characters’ actions are too diverse, remember the missions are fixed, but players are not.

You can’t quell their restless heart that ’likes to rub against everything.’

When they interact with the map, buildings, or NPCs, it causes bugs to fly all over.

Severe issues could even lead to frequent errors, making players’ gaming experience indescribably bad.

Even without error bugs, and the game runs smoothly,

some players will use overly abundant actions to their advantage—no bug? I’ll create one for you!

Thus, the game might develop in a way that the developers wouldn’t want to see.

For example, there’s a treasure chest behind a door. You must open the lock in front of you to access it and retrieve a key item for a mission.

Normally you’d have to do countless tedious tasks and kill endless monsters to get the key to that door.

Yet, you manage to glitch through a wall with a bizarre combination of actions, open the chest, and obtain a +31 Endless Blade, slicing through everything easily, and five minutes later, you enter Sage Mode.

Then you’re not far from uninstalling the game.

So, achieving seamless integration of rich actions with the environment without bugs

requires pouring in lots of money, manpower, and time, endlessly optimizing.

In the end, all you may get is a player’s exclamation, "Wow, that’s awesome!"

So why not skip all that? Save money, save effort, save time, save everything!

If everyone stops, won’t players still play?

Enhancing player experience? What player experience?

For leading giants like Tengjing, and the series of S-level, SS-level companies under Heavy Capital Company,

players can suffer all they want, but my wallet must bulge!

So when they saw Elizabeth in "Infinite" with her rich movement elements, even freely interacting with the environment, and NPCs responding to player actions,

All the players’ eyes popped out!

Stunning!

"Don’t praise it too much yet, let me look a little longer," PDD always felt that this setting was a bit exaggerated.

If it’s fully interactive, how much money must that cost?

Based on the charging habits of the number one player who ’even the commoners think is cheap,’

If they spend a fortune on a game, they truly might not break even...

PDD put away his handgun, made another quick round in the accessory shop.

But his heart wasn’t set on collecting anymore; instead, he subtly shifted the camera angle, observing Elizabeth from the corner of his eye.

After a while, Elizabeth casually drifted to the mask area as if shopping leisurely.

She picked up a horse mask, put it on her head, and then looked towards the player’s viewpoint.

"Hey Booker, I’ve turned into an animal now, haven’t I?"

"What does a horse say? Moo moo moo? Or quack quack quack?"

"Oh! I remember now, it’s neigh neigh!"

She entertained herself with glee, and PDD unknowingly found himself smiling at the sight.

And the next moment, something embarrassing happened.

Elizabeth seemed to be stuck in the mask, frantically pulling it upwards, but the mask wouldn’t budge.

All that could be heard was her strained "eeh yah eeh yah—" sounds.

While struggling with the mask, she stumbled several times against the nearby wardrobe, causing a commotion.

Even the live chat couldn’t help but laugh.

"Hahaha, this is hilarious!"

"That’s not Elizabeth; that’s Foolish Bai."

"Foolish Bai is so cute~"

"OMG, Foolish Bai’s interaction with the scene is so exaggerated... Even though I know it’s a game, I can’t help but feel she’s like a real girl next door..."

And just as Elizabeth finally managed to pull the mask off,

suddenly the sky outside changed!

"Crack!"

Amid the howling wind, even the glass in the accessory shop shattered.

A giant steel-like bird swooped down, pecking lightly with its hardened beak, and easily shattered the concrete wall that seemed impenetrable to humans, sending debris flying everywhere!

This shop, able to accommodate many customers, looked like a child’s toy to the iron giant bird; it could barely squeeze its head through the cracked walls.

It looked around curiously, the mechanical gears inside making a clicking noise.

"It’s back! Hide quickly!" Elizabeth, who had been happy moments before, suddenly grabbed the player’s hand and hurriedly hid under a counter.

And it was at that moment, when the players were facing Elizabeth up close, that they noticed this beautiful NPC had extremely vivid facial expressions!

Traditional game NPCs, no matter how finely modeled, usually only had one expression plastered on their faces.

If by chance a developer went a little further, the expressions would at most be a faint smile or a slight frown, along with a series of other straightforward emotive expressions that were essentially mass-produced.

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