I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 278 - 114: Redefining 3D Games! Players are blown away: Now, right now, take my money!
Chapter 278: Chapter 114: Redefining 3D Games! Players are blown away: Now, right now, take my money!
"Ya’er, Designer Ke’s direct confrontation this time is freaking spiraling up to heaven, so damn cool!"
In PDD’s live streaming room, he was stunned when he learned that the top player’s new work was released and decided to join this year’s artistic competition.
The top player chose to push the new demo during a critical moment and even bought the top three trending search spots directly.
This move left all the gamers in the gaming circle dumbfounded.
We’ve never seen this kind of move!
In past years, companies like Tengjing, being the giants, would participate in this competition and wouldn’t utter a word even when getting trashed.
How could they utter a word?
Don’t they know what kind of games they make?
The players have their sunk costs invested, playing crap long enough to develop some affection.
But the bystanders don’t care about that.
Being stubborn would only get them bashed even more fiercely.
Who knew that this year, the company entering the competition changed from the big three to the top player.
And they changed their usually timid image, boldly buying trending searches.
Heard you like setting the rhythm?
Stop, let me do it myself!
The live streaming room’s barrage of comments swarmed as well.
"No matter how the game is, just for this bold and direct approach, Baby Ke is tough as nails, wow!"
"Worthy of a designer who battles wits with players every day. Now you’re battling wits with netizens, right? Regardless of the outcome, at least I find this behavior exhilarating, that’s what you call brazenly breaking the rules! /Awesome/Awesome"
"To the guy ahead, if you can’t use idioms properly then don’t use them, it’s called rising to the challenge."
"But going so high-profile always feels like it might backfire, the art festival has been remote-controlled by capital for not just a day or two. Unless there are some phenomenal works and niche artistic culture that still have some reference value, other selections are just fast food that fits the current mainstream aesthetics, tasty sure, but the aftertaste feels rather average."
"It mainly can’t withstand the capital’s promotion to the point where everyone knows it, just like the TV drama theme songs I used to chase when I was a kid, no matter how bad, listen long enough and you’ll hum along."
"Artistic or not, annual or not, it doesn’t matter. I’m just a player, I just want to see a massive killfest! Bring on the game quickly!"
"Hurry it up!"
Under the impulsive urging of the rolling comments.
PDD also opened the official website of the top player.
Trying out a demo first is a fairly common practice in the gaming circle.
However, PDD looked slightly puzzled when he glanced at the genre description.
"Narrative FPS... what kind of strange wave is this flipping..."
On Blue Star, FPS games have evolved over more than 20 years, indeed encompassing many styles.
Here, there’s no distinction between original FPS, second-generation, third-generation, etc.
And whether it’s first-person or third-person, shoulder or hip fire, flat or jumping.
Because the genre itself isn’t very popular, gamers generally refer to all as FPS, meaning all games with shooting elements as the core.
In this, street-fighting FPS are the most famous, almost accounting for over 90% of the gameplay in the entire FPS category.
The remaining less than 10% is the battle royale FPS that has become popular within the year.
As for narrative?
Never heard of it!
FPS games are the least in need of storytelling techniques, this has been proven countless times before.
"I’m freaking reminded of an FPS I played as a kid that was on the level of a godly Japanese resistance drama. Wow, the plot was ridiculously exaggerated. Despite being set in a real-world background, they even had some damn celestial beings flying. They’d fly up to the freaking skies and then, with gathered divine power, unleash a wave downward and directly blow up the Japanese Army’s stronghold. I still remember that plot to this day."
As PDD animatedly recounted the story, the comments burst into laughter.
"Hahaha, definitely seems like an old game style from 20 years ago."
"You guys say what you want, but it’s only the old generation of games that have this kind of weird thing. The current FPS games won’t even bother giving you a godly Japanese resistance storyline. They just hand you a gun and let you start shooting."
"There’s no need for a story in the first place. Whether it tells the story or not, it’s a headshot from me either way, what’s there to talk about?"
"Peckish, instead of that, better let me blow off a few more heads; that’s much more satisfying."
"Just hope Baby Ke stays steady and doesn’t pull any stunts. If he doesn’t make the story or the gunfight clear, then it’s going to fall apart, and we gamers will really become the joke."
Amidst the commentary of the barrage, the trial demo of less than a gigabyte was already downloaded and installed on PDD’s computer.
He couldn’t wait to start the game.
Because it was a trial demo, there was no opening UI or cutscene CG provided.
There was only the option for players to choose the language.
"Judging by the game’s screenshots and character modeling on the official website, it seems to be set overseas, so I’ll choose English voiceovers with Huaxia subtitles," PDD decided without hesitation.
Whether in Huaxia Nation or abroad, most people experience some level of native language embarrassment effect.
That is, when the current imagery doesn’t match the local culture, using the local language to describe it causes an awkward psychological reaction among the locals.
This isn’t limited just to voiceovers - in real life, many people wear clothes with big foreign text, and it feels okay.
But if it’s printed in Huaxia language, wearing it out can be somewhat embarrassing.
The reverse is also true.
Many Europeans and Americans have Huaxia text on their clothing and feel great and nice wearing it, but if it’s printed in English, they’d feel uncomfortable.
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