I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 271 - 111: Show them the tough guy! A game masterpiece comparable to "Interstellar"!_3

Chapter 271: Chapter 111: Show them the tough guy! A game masterpiece comparable to "Interstellar"!_3

"No, we don’t need old games," Ke Jin said with a smile.

"We still have three or four months, we’ll make a new game."

"They want art, so we’ll give them an artistic game!"

If you say that the artistry of the gaming industry can beat down and slaughter all other art forms, I have to disagree, after all, every field has its strengths.

But if you say the gaming industry has no artistry.

Well, I’m sorry.

Today, I, Mr. Ke, will really have to open the eyes of you Blue Star netizens.

I’ll show you what is the unique art form inherent to the gaming industry—the Ninth Art!

"How artistic?" Gou Chehua couldn’t help but ask.

"I wouldn’t claim it surpasses, but it can compare to the artistry of ’Interstellar.’ Is that enough?" Ke Jin responded with a light smile.

At those words, Gou Chehua was suddenly stunned.

Fuck??

Mr. Ke, are you serious??

To compare with the artistry of ’Interstellar’...

What level of art would that be??

’Interstellar’ has won Oscars and various awards around the globe.

Although Mr. Ke also said that it’s not about surpassing but about comparing.

But even to compare, one would at least expect, if they score a 10, you should score a seven or eight, right?

That’d be amazing, right?

But the question is... does our gaming industry have the capability?

To achieve that?

I somehow can’t believe it...

In fact, not just Gou Chehua.

Now, put any industry professional in front of Ke Jin, and after hearing him say such things, they’d all think he’s just bluffing.

It feels as absurd as pointing at an old lady’s tricycle next to you and saying, ’sooner or later it will fly to space.’

Seeing Gou Chehua’s incredulous look, Ke Jin did not rush to explain. He simply asked him to go down and come back after a week to pick up the planning document.

Sometimes one needs to see the unseen with their own eyes to truly understand that it does exist.

Before that, any more words would be nothing but an illusory reflection.

Regarding the selection of the game.

Once he confirmed taking on the task.

Ke Jin had already locked in his choice in his heart.

In truth, on former Earth, there were many video games that could be called the Ninth Art.

They were all uniquely beautiful, full of substance and character, coupled with excellent gameplay and storytelling.

There are as many Hamlets as there are people in the world, and it’s very difficult to judge who is better.

But this competition isn’t child’s play.

Games like To the Moon or Monument Valley, though artistically exquisite with smaller scales, would hardly be acknowledged by the general public.

If we’re going to do this, we do it with something solid!

But games like Grand Theft Auto, Wizard, Breath of the Wild, Elden Ring, with their long process, not to mention the time needed to settle and ferment, let alone the production aspect.

With barely over two hundred people on staff at First Player, it would be impossible to produce it in three or four months.

No matter how meticulous the planning document, it can’t be done.

Therefore, after some thought.

Ke Jin locked down on a game among the many artistic works, one that was just right in terms of length—not too short like a mini-game, not too long to test the patience of the average person.

A game with exceptional artistic visuals and creativity.

And with a highly compelling narrative—

’BioShock: Infinite’

.

.

.

Ah, not a single correct guess?

Is this game that niche, is there anyone who has played it willing to show up?

Actually, to be wholly considered the Ninth Art, BioShock: Infinite, along with DLC 1 and 2, should be taken together, and it’s best to include BioShock 1 too.

But due to the length constraints, I can only write about Infinite for now.

The story of the DLC and BioShock 1 will be presented later as sequels.

Of course, even without the DLC and BioShock 1, the core game of Infinite is already excellent enough to be worthy of the Ninth Art title.

And to add one more thing: the ’BioShock’ series is just one of the many examples of the Ninth Art; it’s not to say that only it constitutes the Ninth Art. Later on, I will write about other games, one by one—no rush.

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