I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 266 - 109: Designer Ke is Ushering in a Brand-New Era of Horror! (No More Resting, Time to Write!)_3

Chapter 266: Chapter 109: Designer Ke is Ushering in a Brand-New Era of Horror! (No More Resting, Time to Write!)_3

Accompanied by a burst of explosive live broadcast effects, the audience’s desire to understand was instead piqued.

And such broadcast effects were not only found in Yin’s streaming room.

Next door, PDD was so scared he smoked in reverse, also triggering a massive hot topic.

In addition, because of the overly gimmicky operation of sticking the payment code on the ghost’s back,

it led many viewers in the live stream to exclaim after seeing these astonishing broadcast effects, "Designer Ke really has some ideas!", "I never thought horror games could be played in such a way," and "Baby Ke is playing something really new!"

So much so that when Ke Jin woke up the next day and glanced at the backstage revenue data,

he was stunned.

$300,000 in revenue!

This...

What happened??

When I left the company yesterday, we hadn’t even reached $3,000...

How did it sell $300,000 overnight?

Although this achievement of $300,000 still wasn’t very impressive.

With a 15-day target of $20 million, even with a strong launch day surge, it would barely exceed $1 million.

Even if we maintained the growth of the first day throughout, it would only be $15 million, there was still a lot of room for improvement.

But the problem is.

How did this game pick up?

With a face full of confusion, he calmed down for a good while.

Ke Jin then hurriedly opened a pink-colored app.

After a while, he saw a screen full of throbbing images and quickly exited.

Sorry, got heated and accidentally clicked into Thunderbolt.

Thunderbolt, start!

He didn’t even need to search for it himself.

The homepage featured a popular video with a million views about Yin chasing Agatha.

It also included some of the funnier barrage comments from the live broadcast.

Instantly, it drew a large crowd of netizens.

A screen full of ’23333’ floated by.

Ke Jin was baffled.

"Ah????"

No, the point of making a horror game was to intentionally scare you!

To make you so scared you’d want to switch your phone to airplane mode and throw it away.

It’s supposed to make you feel afraid!

Not for you to laugh and say, "This game is so funny, I’m going to download it too."

That wasn’t my intention at all!!

How are you even operating it like this?

And I’ll tell you, some secondary creations are a bit funny indeed.

Some genius UPs, despite the game itself not having opened up for MODs, still made a local mod installation pack overnight.

They cut out the character textures of popular female characters from some hot card-drawing games and directly pasted them over the killer monkey, Agatha, the golden guardian, the terror duck, and the monsters in the subsequent levels.

Being chased by a ghost suddenly turned into being chased by pretty girls.

Then they changed the BGM to the loli milk voice cover of "Ji Ji Ji Mo Ji Mo," which had been popular in the ACG realm for a while.

Immediately, the entire horror game’s visuals took a sharp turn!

The visual effect completely shifted from a horror game to a cute 3D Pac-Man style game with anime elements and even a hint of upgrade mechanisms.

There were even more outrageous UPs who directly placed character models at the end of each level. As players sprinted to clear the level, they would approach these cute and beautifully designed models and, upon touching them, would automatically trigger girl-kissing sounds ’chu chu chu’ as an extra end-of-level reward.

This instantly caught the attention of a bunch of gamers who neither knew about "Dark Trickery" nor watched Shark videos.

"WTF? What game is this? Someone drop a link!"

"You rock! Take me with you! For you, I’d transform into a werewolf lookalike /Sob /Sob"

"Let go of that girl, let me kiss her!"

"Hisss, this game seems kinda meaningful... To be honest, I often think about what the purpose of us playing games really is. But now that I think about it, this game does seem kinda meaningful... To be honest."

"Damn machine gun, huh! You’re giving rewards twice in the time it takes to say one sentence?"

...

Ke Jin was dumbfounded.

Watching these outrageous players mod his horror game into one with reward elements, he couldn’t hold it together any longer.

Moreover, Ke Jin also discovered a fatal flaw.

That is, the horror elements of "Dark Trickery" were only apparent at the very beginning of the game.

He checked out some of the non-prank videos on Thunderbolt as well.

The UPs in the videos followed the normal progression of the game and, by the third and fourth levels, began to feel a bit of thrill.

After all, the core element of Pac-Man is collection, and collecting inherently brings a pleasant sensation.

However, Pac-Man gameplay hadn’t been fresh for over a decade, leading the games that spun off this mechanic to a blank slate.

Add some minor upgrade elements to it, like collecting crystals to unlock a series of skills that could outmaneuver monsters, such as teleportation, sensing, dizziness, and invisibility.

The dynamic between the player and the monsters began to reverse.

Although the ghosts couldn’t be harmed, seeing the once daunting ghosts that chased you into frantic flight now being toyed around with once you grew stronger gave rise to a sense of superiority from deep within.

"I’m so stupid...for real..."

I only knew that in my previous life, this game scared the piss out of numerous streamers.

But I had no clue it would unfold like this!

Ke Jin tasted the bitterness of cloud gaming for the first time.

If he had known that the game’s horror element would substantially decrease later on, while the thrill and the sense of collection would continue to rise, Ke Jin would have never chosen it as the first horror game for the top player.

Looking at the still increasing turnover, Ke Jin annoyingly slapped Baby Yu... whoops, Baby Yu wasn’t there.

So he could only slap his own thigh in frustration.

"Never doing games that are ported to the cloud anymore, too many variables."

"Fortunately, the current revenue is still holding up."

"Ah, I’m such a dumbass...really..."

-------------

"Designer Ke, that is very ingenious!"

In the conference room at Deep Forest Games,

The game director, Lin Xiang, upon learning that "Dark Trickery" was showing potential as a masterpiece, hurriedly convened an early meeting with all the employees of his horror game company the next morning.

After simply displaying on the screen that the sales of "Dark Trickery" almost reached the one-week milestone sales figure for a new Deep Forest Games title overnight,

Lin Xiang looked at his company’s employees, who were enviously eying the "Dark Trickery" data, with a resolute gaze.

He declared decidedly,

"Designer Ke is pioneering a brand-new, unprecedented genre of horror on Blue Star - the comedic horror style!"

"And this move will definitely attract more players’ attention! It’s also a golden opportunity for us to break new ground in the horror game industry!"

He paused, then looked towards the company president listening in on the side.

Visibly excited and somewhat flushed, he said, "Therefore, I have a bold and aggressive suggestion!"

"We should highly promote Designer Ke’s ’Dark Trickery’! Let more players understand and gradually come to like the horror genre! Let our horror industry benefit from it too!"

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