I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 264 - 109: Designer Ke is pioneering a brand-new era of terror! (Forget about resting, let’s start writing!)_1
Chapter 264: Chapter 109: Designer Ke is pioneering a brand-new era of terror! (Forget about resting, let’s start writing!)_1
"Holy shit hahahaha! The goddamn payment code is on the ghost!"
"6666! This payment code made me laugh so hard in the middle of the night, it’s more energizing than coffee!"
"Seriously, why is my favorite game designer always thinking about how to prank us every day? I’m dying of laughter!"
"Honestly, whether Baby Ke’s games are ahead of international designers in terms of great achievements, I have no idea, but his recharge interface is definitely light-years ahead of the entire galaxy!"
"Explosive! It’s really too explosive! The thought of the boss’s stunned expression just now makes me laugh so hard my shit almost breaks."
"QR Code: Boss, hold on, I’ll go beat up Monkey for you first!"
"I’m new to Number One Player Company’s fanbase, has this designer always been like this?"
"Yes, every game’s recharge interface maintains a high level of crazy, never disappointing anyone. You can skip playing anyone’s game, but you absolutely can’t miss the recharge interfaces from Number One Player Company/Dog Head"
The comments exploded, but Yin was completely baffled.
I finally managed to get through the first level...
And now you’re telling me that to unlock the second level, I have to replay the first one again?
I’ve long heard of the rebellious nature unique to Number One Player Company.
But today’s game is too rebelious...
It always gives off a vibe of ’Don’t spend, better not spend’.
If it weren’t for Number One Player Company always making a lot of money, Yin would even suspect that Designer Ke had unlocked a money losing system.
But on second thought.
Maybe this is Designer Ke’s unique way of operation.
It seems outrageous, but if you pay close attention to Number One Player Company’s cash flow,
you’ll find that this company is always on the rise.
Okay, misunderstanding cleared!
"Good thing I have the replay." Yin contacted the assistant responsible for recording the stream via WeChat.
For slightly more famous streamers, it is common to hire assistants to deal with things outside of their direct streams.
Like raffles, events, merchandise.
And screen recording.
Screen recording allows streamers to spot their mistakes and improve their gameplay immediately, and for fans who don’t have time to watch live streams, they get to follow the content on various video platforms. It’s an invisible way to attract fans, with lots of benefits.
Soon, the assistant sent Yin a screenshot of when the payment code first popped up.
"Just this? Won’t let me top up, piece of cake! I’ll top up!" Yin scanned the code and made the payment directly.
After the elevator went all the way down and the first level ended,
he returned to the splendid lobby, where Beers was standing in front of the gateway to the second level.
"This nightmare will be even more terrifying. Are you ready?"
"Bring it on!" Yin rolled up his sleeves.
He stepped into the gateway.
The second level’s backdrop was set in a school, even more otherworldly than the first level’s hotel room.
The school element itself was not that eerie,
but with the addition of night, abandoned old school buildings, and a ghost chase atmosphere,
it instantly ramped up the horror.
As Yin collected crystals in the second level, he occasionally encountered half-transparent classroom corridor windows.
Running past them.
Smack smack smack!
A series of pitch-black handprints appeared on the glass from inside the classroom, accompanied by the bizarre whispering of a gang of ghastly children.
As if the next moment they would break the windows en masse and burst out.
"Don’t even! I’m your old headmaster! I’m here to hand out papers to you." Yin talked big, but in reality he ran faster than anyone.
To tell the truth, aside from being startled a few times when initially unused to the scenery,
as he became familiar with the setting, the dominant element was still tension.
The second level ditched the previous level’s three monkeys in favor of one monster who chased the player throughout the level,
a school-ghost designed after a girl around 10 years old—Agatha.
However, since it transformed from monkeys to a human figure, the uncanny valley effect it brought to players was even more intense.
Her arms seemed unnaturally elongated, yet emaciated like malnourished tree branches.
Yin didn’t get a clear look at her face, only that her eye sockets seemed hollow, and her mouth was split in a smile as if stitched together with thread.
Just looking at her from a distance was unsettling.
Though only one monster, after several encounters, Yin found that her actual difficulty was even higher than the previous level’s three-monkey siege.
First, in terms of speed, her movement speed was even higher than the player’s!
Meaning, if you kept running in a straight line, Agatha catching up was a certainty.
Of course, if that were the only mechanic, this game would be unplayable.
Therefore, in "Dark Trickery," players also have strategies to counter this.
But unlike other horror games on Blue Star where you start getting weapons mid-game and gradually increase your firepower,
"Dark Trickery" just added a bit more variety to the ways players could escape.
Upon clearing the first level, players could use collected crystal shards to unlock a new skill—Sprint.
It increased movement speed by 50% for a short period.
Even if Agatha kept you in her sights, you could maintain your distance by constantly sprinting and take the opportunity to collect crystals throughout the area.
Still, if her only advantage was speed over the player, that wouldn’t be very threatening.
Therefore, Agatha has two other skills to showcase her greater difficulty than the Monkey Monster.
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