I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 263 - 108: Hurry, open the door! My payment QR code is on the ghost!_2
Chapter 263: Chapter 108: Hurry, open the door! My payment QR code is on the ghost!_2
But just now, he had tried the latest horror game released by the number one player.
A mere 15 minutes.
So tense he was drenched in sweat, the peak of fear made it seem as if his heart was about to burst from his chest.
The relaxation that followed the intense stimulation unexpectedly made Yin feel somewhat...
Relieved?
Yin didn’t know if he should describe it that way.
After all, saying a horror game relieved you sounds indeed quite absurd.
But at least at that moment, Yin really felt his sense of smell became abnormally sharp, his mind seemed particularly clear, and even the colors on the screen seemed richer.
"I’ll try again," Yin said, wondering if he was just imagining things.
He pressed the continue button.
The character starts with three lives, and after dying, one doesn’t start from scratch but returns to the point of death, clearing the monsters’ aggro.
"Ding dong dang!"
Back in the game, the familiar urgent music started up once more.
It made even Yin, who had braced himself, tense up again involuntarily.
He pressed the shift key, striding forward with big steps, and continued to collect the remaining crystals according to the map’s prompt.
After a few turns, he soon encountered the first patrolling Monkey Monster.
"Ha!!"
Once the Monkey Monster spots the player, it starts to lock on and chase.
The familiar scent, the familiar formula.
Yin began to run for his life.
This time, however, the barrage of comments also noticed something different.
"Strange, doesn’t it seem that the boss is not as scared as before?"
"Now that you mention it... it does seem so?"
"Indeed, earlier a lot of my fear was because the boss was screaming, and I almost wanted to scream along. But now that he has stopped, this game only seems tense, and everything else is not that bad, right?"
"It’s just passing by corners still gets me a bit panicked... afraid something might suddenly pop out."
"I think if I were playing by myself, I’d probably still be scared."
"My goodness! Is the boss getting his back up now? That’s showy!" As a comment popped up.
In the scene.
Yin, already being continuously targeted by a Monkey Monster, quickly clicked the mouse wheel upon encountering another Monkey at a corner.
A 180-degree turn on the spot!
Just slipping through the pinch of the two Monkeys, he twisted straight into another corridor filled with crystals!
If you look at this game without the scare factor and calmly analyze it.
It’s not actually hard in terms of operation.
Not many buttons, and no complex combos either.
Yin was an experienced gamer, and under everyone’s witness, he’d previously completed the second-tier challenge pack in "Hollow."
In "Pubg," after developing a certain level of shooting accuracy, he could often achieve victory.
Now that he had calmed down, although still somewhat flustered by the game’s atmosphere,
He was no longer as helpless as the first time.
He even began to analyze his actions and layout.
"Look at this big map, although it seems to be a chaotic maze at first glance, if you look carefully, you’ll see it’s somewhat like a swastika structure."
"The hardest part of this game is that it’s very easy to encounter the Monkey Monsters’ pincer attacks; sometimes you get chased into a dead-end with monsters on both ends."
"So our best route is to start exploring from the outer circle, finish the crystals there, and then slowly move toward the center."
Yin’s analysis was cogent, and his actual gameplay matched his theory.
After another mistake that ended in death, leaving him with only one life left, Yin found his groove even more.
There were only three Monkey Monsters patrolling the first level.
All of them were outmaneuvered by Yin’s extreme gameplay, being led around as if walking dogs.
The horror atmosphere plummeted instantly!
The viewers who had been shouting ’scared’ and ’can’t watch horror games’ from the start, now changed their tune.
"Wow, this must be Mr. Yin’s hotel, right?"
"[Mr. Yin is sightseeing his own hotel]"
"Monkey: Please, give me a spot in the camera."
"Sometimes it’s kind of helpless being the monster..."
Amid the teasing from the comments,
Yin successfully made it past the first level.
After obtaining the soul fragment at the very center of the hotel.
The next task was to escape to the elevator, take it straight down to the first floor, and then leave the hotel.
This first level was reliably dealt with.
Beers’s narration chimed in just in time.
"I honestly didn’t expect you to be so swift; I thought the monkeys had torn you to shreds already."
The chat burst into laughter when they saw this comment.
""
"Monkey Monster: You had to say it, now I’m pissed off!"
"How does the boss even make a horror game this hilarious, I’m dying here."
But as humorous as the chat was.
The final escape stage of the first level still had some thrills.
As he walked back with the soul fragment, the lighting on the hotel’s guest room floors grew dimmer, and the sound effects became more intense!
Those doors to the guest rooms, which seemed to be mere decorations at first.
Would activate one after another as the player passed by.
Each door was violently flung open, and out leapt chef monkeys wielding cleavers, laughing wickedly as they pounced on the player.
If the route wasn’t chosen wisely.
One would be overwhelmed by the swarm of chef monkeys, who would chop the player into mincemeat with continuous cleaver strikes.
Luckily, Yin was bold yet attentive and nimbly used the ability to turn, his eyes constantly flicking back to the mini-map on the tablet.
Finally, chased by a dense mass of countless chef monkeys.
He made a beeline for an elevator ahead with its doors wide open.
After pressing the button for the first floor.
As the elevator doors slowly closed, the chef monkeys were just a short distance from catching up behind him.
Yin finally took a deep breath of relief.
To be honest, this last stretch of the escape really maxed out the atmosphere, making someone like him, who was already familiar with the game’s rhythms, still feel a sense of urgency.
"I read the official description saying that this game uses a mechanism where you pay to unlock subsequent levels."
"This pay-to-unlock idea is kind of fresh; I’m going to purchase the second level to try it out."
As soon as he finished speaking, Yin quickly found the recharge button on the menu screen.
After clicking through, he selected the second level among the total seven available from level 2 to 8.
Just as he was about to pay to unlock it.
The moment he just opened the payment interface,
The newly generated QR code on the screen, to the amazement of Yin and all the viewers in the live stream,
drifted right out of the slowly closing elevator gap and firmly stuck onto the chef monkey that was charging at him.
"Bang!"
With a muffled sound of the elevator doors shutting, the elevator slowly descended.
The chef monkey, now sporting a QR code tattoo, was left behind in the guest room floor.
This scene left Yin completely dumbfounded.
After a long moment, he finally reacted, cursing furiously,
"Hey! Hey??! Dammit! What kind of crappy payment interface is this?! Open the elevator doors, let me out!! I lost my QR code!! My payment code is on that ghost!!"
At that moment, the entire live stream chat exploded!
.
.
.
After thinking about it, better to quickly skip over this game. Writing about it is a bit of a challenge.
I’ve found that ’Dark Trickery’ is more visually enjoyable than it is in text form.
When I played it casually, I thought the game was alright, whether it was compilations of streamers getting scared or the smooth gameplay from experienced players, it all wasn’t bad, and since I haven’t played many horror games, I just went ahead with Dark Trickery.
But when it comes to writing about it, it’s hard to convey in words.
Because if I say it’s especially outstanding in the horror genre, it’s not really, and I can’t oversell it now, because that would make it harder to oversell other truly awesome horror games later.
Besides, although Dark Trickery does have a decent storyline,
That’s only within its own small game scope; the story is quite alright.
But if you take the storyline out and compare it with other games that can truly move people, it’s actually quite ordinary, so it’s not good to hype it too much.
After back and forth deliberation, I’d rather write roughly and get it over with quickly than drag it out with filler, and then put my energy into the next game.
I also learned a lesson, in the future when writing about games, it’s better to stick to the ones I’ve actually played and finished thoroughly; writing about the ones I’ve just breezed through feels quite awkward.
Next up, the next game I’ll be previewing is a AAA title and it’s of the Ninth Art caliber.
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