I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 258 - 107: An Alternative Horror Chase with Constant High Pressure! Magnify the screen for me!_1

Chapter 258: Chapter 107: An Alternative Horror Chase with Constant High Pressure! Magnify the screen for me!_1

Since it was Mr. Ke’s opinion, Gou Chehua couldn’t say much.

Although in his own view, the plan seemed a bit too exaggerated.

Everyone’s acceptance of horror was already low; wouldn’t Mr. Ke’s approach just split the audience...

However, when he thought about Mr. Ke’s past decisions, every single one of them seemed outrageous at first.

Yet in the end, each decision brought in a huge profit.

It was either counting money until his hands cramped or receiving explosive word-of-mouth praise from players.

This goes to show that Mr. Ke’s expertise is far greater than us small employees.

Now, the only ones who would question Mr. Ke’s decisions were purely the new employees.

"Alright, I’ll go arrange it now. Given the scale of this game, it should take about half a month to complete," Gou Chehua said as he nodded, putting away the proposal and then striding out of the office.

Previously, with so many elements from Stardew Valley and such complex mechanics, everyone managed to rush the work within seven days.

This game’s scale was even less than Stardew Valley’s, yet he had given a full 15 days.

More than enough!

————

The days flew by in the blink of an eye.

News that the top player was about to launch a new horror game spread rapidly.

This time, it didn’t attract much attention from the major companies in the industry.

Horror games, well, those in the know understood.

People were just watching for fun; even at best, the sales wouldn’t be too high.

On the contrary, a few small companies that focused on making horror games had a somewhat subtle attitude toward the top player’s foray into the horror genre.

They were happy, yes.

Though the top player was only considered medium-sized at best, in terms of performance, the splendid track record achieved over more than a year was second only to those grade-S and above, unrivaled among those below S-grade.

In both reputation and popularity, they outclassed many medium-sized companies.

By entering the horror game market, they undoubtedly brought this niche genre to the mainstream audience.

It was as if Designer Ke had arrived, and the traffic came with him.

On the other hand, everyone had some concerns.

"I wonder what the nature of the top player’s horror game will be like this time," someone said.

During an online meeting, executives from four leading companies in the domestic horror domain gathered together.

The main topic of discussion was the top player’s new work.

The one who just spoke was Lin Xiang, the game director from Deep Forest Games.

Suddenly, another executive from Shocking Seas Games also chimed in,

"Their game project has been settled, and it’s currently in closed testing. According to the information we’ve gathered, it seems that jump scares are the main theme."

"Is that so..." Upon hearing this, the other two company CEOs showed some disappointment in their eyes.

"It seems that after so many years of development in the horror genre, we still can’t break through the ceiling."

"There’s no way around it, horror is more effective when presented through text because people can imagine the most horrifying and unspeakable creatures for themselves. Once a horror game finalizes its visuals, it locks in the upper limit of fear."

"That’s just one aspect. Another issue is that the more actions and details ghosts have, and the more refined the graphics are, the scarier they become, which also means higher costs. With the current market acceptance, who among us dares to try high-cost production?"

At these words, everyone fell silent.

Money doesn’t grow on trees for anyone, and those zombie-based blockbusters in the West that could burn through tens or hundreds of millions were supported by their player base’s inclination for boldness and brashness.

But in the current domestic game environment, no horror game company dares to stake the future of the entire company on a huge gamble.

Looking for investment? They don’t even give a second glance to horror-themed IPs, let alone throw money at them.

"Alas, we can only hope that the top player sets an example, increasing the audience for this category. If we could earn a bit more, then it wouldn’t be impossible to try raising the bar," someone sighed.

"If it’s still jump scares, I doubt it’ll amount to much... Don’t get your hopes up too high," another replied.

"Anyway, let’s wait and see how it does after it’s released," someone concluded.

The informal online meeting eventually ended with everyone wearing a somewhat solemn expression, surrounded by a future where hope was not clearly visible.

Time, however, didn’t stand still; it continued to march forward.

And so, the day "Dark Trickery" officially went on sale arrived!

Ke Jin specifically chose 8 p.m. for the release time.

That was his maximum tolerance level.

If it weren’t for the need to build some hype to accomplish routine tasks, he might have opted for a midnight release.

A horror game going online in the dead of the night! Absolutely chilling!

Because it was the first day of the new release, the employees tacitly stayed behind instead of leaving and all flocked to the meeting room.

They wanted to see the reaction of the streamers’ trial broadcasts and the popularity within the live streaming rooms.

Although these indicators weren’t absolute, they could still provide a certain reflection of player reception.

On a whim, Ke Jin found a chair and sat down in the meeting room to watch.

Today I’m overseeing it myself, I want to see what you can do to Buy it my game?

Soon, the conference room’s screen projection was connected to the live streaming platform, SharkStream.

Holding the remote control, Gou Chehua scrolled through several major streamers who were ready to broadcast "Dark Trickery."

In the end, amid the loudest calls from the employees, they chose to lock on to Yin’s live streaming room.

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