I Just Want Players to Save Money, They Insist on Giving Me!
Chapter 257 - 106: The sense of oppression fills me! The faster the player runs, the faster the ghost runs!_3

Chapter 257: Chapter 106: The sense of oppression fills me! The faster the player runs, the faster the ghost runs!_3

Well, that’s quite subtle.

You can’t say I didn’t give you a recharge button, and you can’t say I didn’t create a recharge interface.

I’ve done it, as for whether you can actually find it...

Anyway, everyone relies on their own skills!

"Genius! Discharge from the hospital kind of level!" After having all the settings planned out, Ke Jin couldn’t help feeling smug.

This round, ah, this round is all set, just lacking the project approval!

Hurry, hurry, hurry! I have to win this round!

No time for nonsense, directly called Gou Chehua to the office.

The game size of "Dark Trickery" isn’t large, so Ke Jin didn’t plan to call a full staff meeting.

He handed over the planning document and said at the same time.

"Have a look at the plan for the new game, you can ask me anything if you don’t understand."

"Mr. Ke really is bubbling with inspiration, let’s see what kind of astounding genre you’ve come up with this time, hehe," Gou Chehua said, suddenly perking up when he heard about a new game.

Since "Stardew Valley," the company had basically taken a month-long break.

Everyone was getting restless, repeatedly pulling Gou Chehua aside in private to ask when the new game project would be initiated.

Here it is!

Let me see what kind of wonderful ideas Mr. Ke has come up with this time...

Huh?

A horror game?

Gou Chehua scanned the first page of the planning document and paused when he saw the words "Dark Trickery," a horror game.

His gaze lingered for a moment.

Then he reassured himself.

It’s not a problem.

The word ’niche’ is only a problem for the gaming industry, not for Mr. Ke.

Didn’t Mr. Ke also make narrative games popular before?

Even revitalized the extremely niche market for narrative games to some extent.

This time, the horror game might also...

When Gou Chehua flipped through a few pages of this not-so-thick planning document, he suddenly froze.

Huh?

Players shatter upon touch, and there are no save points throughout the game?

What the heck?

The character has no weapons, nor any means to counter the monsters???

Oh my god!!!

The monster chases the player throughout the game and even takes secret shortcuts, surprising players with a "corner of love"???

Just by glancing through a few pages of the settings, Gou Chehua’s forehead was already dripping with cold sweat.

Other horror games usually just scare the players a bit, give them a weapon in the mid-to-late game to kill some ghosts, have their fun, and then escape to safety.

But your plan, Mr. Ke, seems to wish the protagonist would die in the game, and the player would die in front of the screen, right...

Your game is indeed terrifying, just reading it is starting to scare me...

I fear that when the players turn to play, their emotions might become too intense... our number one players, all of the company’s employees, will have to tear several pages from their cyber family tree...

Just as Gou Chehua was internally debating whether or not to tell Mr. Ke that this game was perhaps too intense...

He heard Ke Jin suddenly say.

"Oh right, I’ve just realized there are a few parts in the plan that don’t quite make sense, need to make some changes."

Upon hearing this, Gou Chehua breathed a sigh of relief.

It seemed Mr. Ke had also realized the key issue.

After all, if your monster brings too much pressure, players might not be able to continue playing, let alone spend money to recharge.

No horror game company would dare to do such a thing.

Realizing it is good, regardless.

"Alright Mr. Ke, please tell me, how should we change it," Gou Chehua asked, wiping his sweat and smiling.

"I’m not quite satisfied with the speed of the monster, I always feel it’s a bit too weak. Make it so that however fast the player runs, the monster runs just as fast, and accompany it with the protagonist’s heavy breathing and intense heartbeat sound. Turn up the volume of the footsteps when the monster is near. The closer the monster gets, the more intense the BGM becomes, maxing out the pressure on them!"

"And then, make the Elite Monster and the boss chase after the player intermittently at 1.2 times the player’s speed."

Gou Chehua: "????"

But Mr. Ke...

Our horror game may connect to hell, but could we not make it actual hell...

So while other gaming companies treat their players like lovers, you treat them like love rivals?

You really intend to push them to their limits...

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