I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 230 - 99: The Explosive Way to Help Farmers! Why is your Yan Country map longer than a shroud? [Added for Qianxun Alliance_1]
Chapter 230: Chapter 99: The Explosive Way to Help Farmers! Why is your Yan Country map longer than a shroud? [Added for Qianxun Alliance_1]
Accompanied by Nu Liu’s orderly arrangement of live-streaming content, the progress of "Stardew Valley" was continuously pushed forward.
It gradually unfolded before all viewers like an overly realistic portrait of rural life, allowing people to experience the joys of a pastoral existence without leaving home. Life isn’t just about living in concrete and steel cities, surrounded by an array of cutting-edge electronic devices.
Typically, when a game reaches the middle and later stages, it enters a repetitive phase, and players often begin to feel some fatigue.
And what keeps players going,
is either waiting for an ending, the sunk cost of time, or an elusive achievement title.
But what attracted Nu Liu to Stardew Valley was that it continually brought forth new updates.
Keeping players hooked daily with anticipation.
There were Fairy Sprites that would visit the farm in the middle of the night while the players were asleep.
With a wave of their tiny hands, they could make the newly planted crops grow rapidly.
Especially for crops with long maturation cycles, the sprites’ blessing could make them bloom and bear fruit instantly, to the delight of the players.
Then there were the legendary fish of different seasons, whose devilish twitching frequency upon first encounter could make players dizzy.
During Nu Liu’s live stream of fishing for the legendary fish, the viewers’ blood pressure would rise and fall in sync with the green progress bar.
But after a final struggle, upon hauling the legendary fish ashore, players gained an overwhelming sense of satisfaction from conquering something formidable.
There was also a manhole cover located to the southwest of Pelican Town.
Many players thought it was just a decoration, meant to make the game look more realistic.
Yet, after Nu Liu donated to the museum 60 times, the museum curator actually gave her a key that could unlock the door to the sewer entrance.
A monster with a friendly attitude towards players lived inside, and the items it sold made Nu Liu’s heart bloom with joy.
Not only were there Void Eggs from which Void Chickens could hatch.
But also Star Fruits that could increase one’s stamina limit,
and a Magical Return Scepter that Nu Liu longed for, which, upon use, could save traveling time and teleport her straight back to her farm.
For those players with poor memories, who always forget things at home and must go back to fetch them, this Return Scepter was undoubtedly a godsend.
Once the community center was further unlocked, an old greenhouse on the left side of the player’s farm would be renovated.
Here, it’s perennial spring, and if one plants crops that can be harvested continuously and installs a line of sprinklers,
then players could entirely skip all the steps of farming and simply come by to harvest regularly.
A whole new desert map becomes accessible after repairing the bus, featuring not only a casino but also a more challenging mine compared to those in Pelican Town, the Skull Cavern.
There, players could even mine the game’s top-tier mineral—Iridium Ore.
When the community center is fully unlocked, by boarding fisherman Willy’s boat, players could even set sail on a sea voyage, reaching a place called Ginger Island, and embark on a fresh journey of farming and exploration.
The live-stream viewers would exclaim in amazement, "My gosh, there’s more?" "How much new stuff does this game have?" "Wait, is this really a game I can play for free?"
The more she played, the more Nu Liu felt the sincerity of the top player and Designer Ke.
Although the game’s tag says "farming,"
it contains so many more elements.
In this game,
you can not only experience farming, fishing, ranching, mining, combat, and exploration.
And when you are tired of all these,
does the game run out of content to play?
Not at all.
It has a vast and sophisticated NPC social system, waiting to be explored by the players.
There are dozens of NPCs in the town waiting for player interaction.
Players can take on daily tasks from them for some small rewards, give them gifts to increase affection,
and when the affection reaches a certain level, the players’ mailbox at the entrance would often receive goodwill gifts in return.
It gives the feeling that these NPCs truly exist in one’s game world, that you can genuinely interact with them beyond just completing tasks and never seeing them again like mere tools.
The detail in the portrayal of NPCs was so meticulous it amazed Nu Liu.
Originally a special forces soldier, Kent was not very friendly to the player when he first returned to Stardew Valley.
The conversation with him was merely met with a cold facade.
If the player was curious and decided to follow him for a while, they would find that his daily life pattern was quite monotonous.
After leaving the house in the morning, he would find a corner to daydream, then go home, leave again to daydream,
and then go home again.
But when the player reached two hearts of affection with him,
he confessed to the player that he had an argument with his wife over popcorn.
Popcorn was Kent’s favorite food.
But when his wife made him popcorn upon his return from war, he flew into a rage,
because the popping sound reminded him of gunshots on the battlefield.
He had to avoid such sounds.
After the affection level increased, Kent finally opened up about his hardships to the player.
He had lost many friends in the war and could barely remember their faces.
Now, he just longed for a normal life with a routine.
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