I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 219 - 95: The stunning new fishing method! The live audience is thrilled!_2
Chapter 219: Chapter 95: The stunning new fishing method! The live audience is thrilled!_2
"Guys up front, give me the lowdown on freeing up your hands /smirk/smirk"
"Untie mine!"
While the barrage of comments was still scrolling, Nu Liu had already thought of two solutions.
The first was to cover herself with a small blanket and press down to sleep.
Sleeping and sleeping, the crops would mature, and then she could harvest them for a wave of cash in hand.
After all, this game doesn’t limit the player’s sleeping hours. Even if you’ve just woken up and you think, ’I’m young, so what if I sleep a bit more?’, then you can absolutely continue to lie down and sleep until it’s dark outside.
This setting was very human-centric.
If it were any other heavy pay-to-win company, they’d probably want to change it to a "Sleeping Aid Deluxe Package," where non-paying players could only sleep in the afternoon while the paying big shots could sleep endlessly.
However, Nu Liu didn’t want to experience the game in this way.
After half an hour of arduous pioneering, she gradually realized that the game was much richer than she had imagined.
There was still so much content waiting for her, like a dish of delicacies quietly waiting to be savored.
With the multitude of slapdash games on the market, a game from a sincere company like Number One Player is precious, and once played, would mean one less until several months could pass before anything new comes out.
"There’s another method. We can go fishing. Remember the old NPC Willy who runs the fishing gear shop on the south side of the town after our tour earlier? Didn’t he give us a fishing rod as a gift?"
"In this game, even stones, wood, and even weeds can be sold for money, so maybe fish can be sold too?"
Just as Nu Liu finished speaking, the comments burst forth.
"66, that memory of yours is really good, truly worthy of a Tsinghua elite. Unlike me, I’ve been following 66, and all I remember are Penny, Abigail, Haley, Leah, Maru. I have no idea about any old man named Willy."
"Damn, you only remembered the pretty female NPCs, huh? You forgot one more, Emily."
"Damn, trying to cover all the bases, is that it?"
By now, Nu Liu, relying on her excellent memory, had almost taken the direct route to the south shore of the town without any detours.
She passed by the still-closed fishing gear store.
And made her way to the waterside platform, facing the boundless sea before her.
After a long press to build force, she cast the fishing rod out.
Soon, a little bobber floated on the surface of the sea.
The protagonist controlled by Nu Liu also took a seat on the wooden railing.
The game’s breeze effect brushed past.
The background music was friendly and soothing.
It felt quite leisurely and comfortable.
But it didn’t take long before.
The bobber began to tremble, and an exclamation mark icon popped up, alerting the player.
"Bit so soon?" Nu Liu instinctively clicked the mouse to pull in the rod.
But the scene that appeared on the screen left her and all the viewers in awe.
Games that include a fishing element are actually not uncommon.
Even some gacha games launch some fishing-themed mini-games after events.
But how do those games do the fishing?
After the fish bites, you click the mouse, reel in, and count it as a success.
Or there’s a chance of success or failure as the fish struggles.
Spend money for a better fishing rod to increase the odds of success.
No matter what you do.
The fishing screen presents nothing but a simple GIF illustration.
But now, the fishing interface in "Stardew Valley" presented to everyone...
Was a completely new method!
When the player initiates the reeling in command.
The fish will not be caught straight away.
The interface pops up with a long, thermometer-like indicator bar.
Within this ’thermometer,’ there appears a tiny fish icon that continuously leaps up and down.
As if to represent the fish struggling to get off the hook.
Furthermore, within the ’thermometer,’ there’s also a short segment of a light bar.
Player can press and hold the mouse to continually move the light bar up.
Release the mouse, and the light bar drops.
Only when the cursor covers the randomly wildly jumping fish icon does the fishing progress begin to increase.
To completely catch the fish that’s bitten.
You must keep the light bar covering the fish icon throughout, until the progress bar fills up to 100%.
That’s when you’ve successfully fished!
On the contrary, if the fish escapes from the light bar’s coverage for too long, then it’s a fishing failure.
This fishing method, not just the viewers in the live stream,
Even Nu Liu, who had played countless games over the years, was astonished.
Fresh!
An unheard-of novelty!
Unlike the previous ’whether you catch the fish or not is completely up to the game’s probability,’
The uniquely peculiar fishing method in "Stardew Valley" was completely under the player’s control!
Every cast theoretically could catch a fish.
But if your control skills weren’t up to par, then the fish would slip away right before your eyes.
But such failure wouldn’t make players blame the game’s developer for a stupid design but rather slap their thigh in defiance, ’Damn it, I was at least 20 pounds short,’ and then continue to cast another line.
Because of the novel fishing method, Nu Liu wasn’t quite prepared, and the fish got off the hook and ran away on her first try.
But at that moment, the chat exploded!
The screen was overflowing with comments!
"Skillful?"
"Wow, skillful!"
"Great, great, great, even the oldest trick in the book like a fishing mechanic, you manage to make it look fancy, huh? Can you also make this fun to play?"
"There’s design for you, Baby Ke!"
"Just asking, if you catch one in the game does it count as not having an air force? If that’s the case, I’ll get my dad to download one too /Dog Head"
"[Four Seas as Home] has entered the live stream"
"Fortune in Misfortune: Hello, how do I download this game?"
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