I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 209 - 92: The employees are exploding with excitement! Why is this farming game so thrilling?_3
Chapter 209: Chapter 92: The employees are exploding with excitement! Why is this farming game so thrilling?_3
The employees in the meeting room all perked up at these words.
Indeed...
No matter if the goal was tangible humanoid characters, or they turned into plants.
Shortening the time to cultivate them was a major selling point in itself.
"Then, let’s add a restriction to the land. At first, you can only buy some low-level seeds from NPCs, and even after they mature, they don’t sell for much. Let’s assume they can only be sold for 100 Gold Coins," Ke Jin casually wrote down 100 on the whiteboard, then circled it.
"But as your level or game time progresses, you’ll be able to get more valuable seeds. Plant them, and when they mature, you can sell them for 500 Gold, 1,000 Gold, or even 2,000 Gold."
"At that point, don’t you all feel a bit of exhilaration?" Ke Jin smiled at the crowd.
In the meeting room, some employees already had their eyes wide open.
Whispers and quiet discussions began to emerge.
"OMG! The tiered selling price of fruits and vegetables! How did I overlook this aspect!"
"It feels like, in real life, expensive fruits and cheap vegetables might appear in the same market, but if we directly replicate reality, it could seem odd and hard to integrate into the game... But we’re making a game after all, why stick to a 1:1 reproduction of reality?"
"Damn, it feels like I was still confined by traditional game types, but now that Mr. Ke mentioned it, it really seems to have some potential, huh?"
Ke Jin observed the reactions and continued speaking.
"Then, with the money earned, we can upgrade the house we live in, or build additional farm facilities. This will give value to the in-game currency and allow players to constantly experience new outputs in their play, maintaining their sense of novelty. To unlock these novelties, they must work harder at planting, then selling, to earn Gold Coins, and so the cycle repeats."
At these words.
The employees were already getting restless.
"Holy crap, it’s a closed loop? Is this a closed loop now?"
"It feels clearer than the traditional monster-fighting leveling system. To prevent aesthetic fatigue in such traditional gameplay, many lengthy settings are needed to achieve a closed loop. But that increases the learning curve for players, and they might abandon the game before fully grasping the mechanics. However, Mr. Ke’s farming concept only requires two steps."
"Right, plant, harvest, then sell the produce to upgrade."
"OMG... It’s getting more and more promising!"
Seeing the employees struggling to contain their excitement, Ke Jin smirked quietly to himself.
Is this all it takes to impress you?
I haven’t even gone all out yet!
"Besides the gameplay mentioned above, there’s also weapon upgrading," Ke Jin said.
"What? You can upgrade weapons in a farming game?" The employees were puzzled.
"What I mean by weapons here are the tools players need for farming. Even if it’s just a game and we don’t need to be too serious about replicating actual farming, the necessary tools still need to be arranged. Axes for cutting trees, shovels for digging, scythes for harvesting, pickaxes for chiseling stone."
"Essentially, in other games, upgrading weapons means higher damage and more satisfying monster kills, so we can also make farming with tools more enjoyable. You might need five chops to cut down a tree, but after the axe is upgraded, you’ll only need four, three, or even one chop. Won’t you feel more comfortable then?"
Upon hearing this, the employees all laughed.
Making farming more enjoyable? Sure, why not.
But after laughing, they realized Mr. Ke’s words did hold truth.
At its core, this was also progress, just changing the traditional monster-fighting leveling to farming.
As long as there is progress, players will feel the thrill.
Ke Jin continued.
"Similarly, we can make fishing more enjoyable. When the fishing rod starts at a low level, fishing is extremely difficult for the player, and they can’t even catch valuable big fish. But as the fishing rod gradually gets upgraded, and with the help of auxiliary tools, when the king of fish bites, the pleasant sensation will surge."
"Mining is the same. We can place a few higher-level ore blocks right in front of the player’s farmhouse. They can see them but can’t mine them, which will increase their curiosity about what’s hidden inside. They’ll try all ways to upgrade their pickaxes, and once they are upgraded, they’ll be eager to come and mine."
"In addition to this, players can experience animal husbandry, tree planting, collecting compendiums, exploring maps, fighting, opening shops, as well as regular seasonal event celebrations within ’Stardew Valley.’"
"There’s the Ice and Snow Festival’s fishing competition, the Jellyfish Festival’s sightseeing rewards, the Halloween ghost and goblin maze, and the quality crop exhibition during the harvest season. Participating in these minigames, you can get rare seeds and other rewards you can’t get any other time."
"Even, if players play long enough, they can get married and have children in the game."
"From nothing but empty hands and an abandoned farmhouse to becoming a happily married, famous farming tycoon celebrated far and wide! Immerse yourself in a rural farming simulator experience!"
"There are even more details, all written in the proposal." Ke Jin covered the proposal pages in his hand and looked at the employees in front of him with a smile.
"Now, do you still think farming games don’t have elements that attract players?"
The answer was negative.
Because the entire conference room exploded!
All employees started discussing excitedly, with exclamations of ’OMG’ coming one after another.
Some even got so excited their cheeks were flushed.
The reason was simple—this type of farming game, never before seen on Blue Star, initially left everyone baffled.
Everyone thought they had to feel their way across a river by groping for stones, taking one step at a time.
Then Mr. Ke turned around and pulled out a Milky Way battleship, shouting, "Get on board! We’re crossing the galaxy!"
The gameplay he described was detailed and yet compact.
Everything interlocked seamlessly but was not overly complex.
There was a fresh sensation everywhere!
Every move of the player was driven by anticipation!
Explosive!
Tremendously explosive ideas!
Intense discussions broke out in the conference room!
"OMG!! After listening to Mr. Ke, it feels like some sealed DNA in my bones has started flowing..."
"Dammit, can farming games really develop such rich elements??"
"Mr. Ke is awesome! Holy sh*t! These ideas are really brilliant!! How come I never thought of that, damn!"
"If you could have thought of it, your name would have ’Director’ in it, not just ’somebody’."
"Wuwuwu, Mr. Ke, I’m sorry I doubted you at first. I thought you were just bluffing... but you’re actually a powerhouse of over 200 pounds!"
"Just listening to Mr. Ke’s description, I’m already feeling itchy all over! I want to play this game right now, what should I do?!"
"Mr. Ke, are you sure this game needs seven days? I say a number, five days!! Finish it and give me a few days off, let me have an immersive experience first!!"
"Let me do it! Let me do it hard!! Receptionist Xiaomei, order me a crate of Red Bull! I’m ready to die at my desk today!!"
"One crate? One crate per person! Don’t let other companies think all our top players are just slackers!"
.
.
.
Guys, I’m really not updating slowly, check out the "Daily 10,000 Words" red label on the book’s detail page. I’m consistently churning out 10,000 words every day. It’s just that I’m used to writing long Chapters, around 5K words each, with two updates a day.
I’m not slacking!!
Why are there still people saying I’m updating so slowly that it must be ending?
I...
If you find any errors (non-standard content, ads redirect, broken links, etc..), Please let us know so we can fix it as soon as possible.
Report