I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 168 - 80: Maxed Out Torture, Barrage Explosion! Who Taught You to Play Games Like This?_2
Chapter 168: Chapter 80: Maxed Out Torture, Barrage Explosion! Who Taught You to Play Games Like This?_2
Wang Laoju had played quite a few games as well.
But after his first experience with Hollow Knight today,
he found that the game wasn’t just about simple graphics and streamlined controls.
Even in terms of feel, it reduced complexity to an extreme.
There were no flashy gimmicks, just a plain and unadorned slash with an extremely brief wind-up and follow-through.
The instant he pressed the button, the little Knight in the game had already swung his blade and struck the monster.
This kind of pure and simple feedback instantly maxed out the player’s sense of control.
When a mistake was made, players would no longer blame it on the feel of the controls but would think about where they went wrong.
This approach, however, wasn’t without its drawbacks.
The downside was that with too quick a response to inputs, distortion could occur.
It’s like the recoil of firearms in FPS games.
Too much isn’t good.
But if there’s none at all, with players hitting targets effortlessly and even a dog on a leash could make steady headshots, the gameplay experience would also have a strange aftertaste.
In action games, if you wield a heavy greatsword that slashes at the speed of light without any sense of effort,
it would also break immersion for the player.
Therefore, action games on Blue Star usually sacrifice some of the feel of control to focus on the wind-up of attacks; heavy weapons are designed with a significant effort before striking and a solid sense of impact, making the characters’ moves look more natural.
"But Hollow Knight blends these elements together really well," Wang Laoju briefly explained to his viewers.
"The slashing action is fast, but to avoid breaking immersion, when the little Knight hits an enemy, there’s a small backward sliding effect on the screen, like a counterforce, letting the player genuinely feel the strength while also experiencing the sense of real-time control," he added.
After all, Wang Laoju is a gaming expert, and with his broad knowledge, his explanation was an eye-opener for the enlightened viewers, who were even more amazed.
"Damn? Baby Ke gets this stuff!"
"Starting with the ult, huh! Is this company that has never made action games giving us their action debut?"
"Simplicity is key, honestly, I’m kind of sick of those overly flashy action games, but today I finally saw something different."
"To reduce action to its essence and still present such a sense of impact and control, it’s no wonder the top gamer achieved this level of caliber in less than a year."
"Baby Ke can take my money, and I really don’t mind at all!"
As the chat continued discussing, Wang Laoju had already resumed playing.
To be honest, he was curious about what content the game really wanted to present.
The opening plot was so fragmented that players couldn’t get too immersed.
And then there was the combat, which, though it felt good to hit, was too simple.
It wasn’t that the monsters were simple, as the difficulty of monsters in any game isn’t high at the beginning.
The main issue was that there were so few control commands; you could play with your eyes closed, so how hard could it possibly get?
He felt that this game seemed like it wouldn’t be enjoyable for long.
With that thought in mind, as soon as Wang Laoju exited through the left side of the Forgotten Crossroads,
he regretted it.
If the few bugs he had just killed were for beginners, to let players practice and get a feel for the controls,
then the scene to the left was undoubtedly akin to a depiction of hell...
The entire screen was almost devoid of a single piece of continuous, solid ground.
It was all short-distance floating platforms, scattered around like individual blocks.
Even more fatal was that.
This entire screen was packed with monsters!
More than a dozen of them!
And they all had wings to fly and were about the size of the little Knight.
They resembled flies in shape.
Except that in the game, they were chibified and cute, not unlikable at all.
But they were capable of long-range attacks.
In contrast, the little Knight standing on the platform seemed pitifully small and helpless.
This scene shocked the viewers as well.
"Ah?"
"Seriously, who makes games like this?"
"Baby Ke: You’ve learned that 1+1=2, now come prove why 1+1 equals 2!"
"Scared the players won’t refund, huh..."
"Wake up, this is a free game."
"Is this also within Baby Ke’s calculations? I offer you a free game, so you can’t refund!"
And what made everyone feel even more ridiculous was that.
The difficulty level of this section was even higher than it appeared!
Wang Laoju steadied himself and jumped with the press of a button.
As he leapt from one platform to another,
the aggression from a fly had already locked onto the little Knight.
A spat of orange-yellow ’phlegm’ was hurled at his face.
Wang Laoju was an experienced gamer after all, with decent reflexes.
As he maneuvered his character to dodge to the left,
he triggered the aggression of yet another fly.
He was forced to hastily jump down to another floating platform.
But there were more monsters waiting for him below!
Buzz buzz buzz!
The flies’ annoying wing-flapping sounds filled the air, and the range of their aggression was exceptionally large.
Even while dodging, a single misstep and a slip down to the very bottom of the platform,
couldn’t shake off the flies.
Wang Laoju fought hard, swinging his nail, but the enemies’ attack frequency was higher.
What seemed like a robust five-life margin for error was almost instantly depleted in just a few seconds.
Then, the screen reverted back to the platform where the little Knight first stood.
Thump thump thump!
Start over!
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