I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 122 - 65: Revolutionary FPS Gameplay! The employees were astonished: Is this a type that the human brain could devise?_3
Chapter 122: Chapter 65: Revolutionary FPS Gameplay! The employees were astonished: Is this a type that the human brain could devise?_3
But with the release of "Arknights," a small team of over 30 people was tasked with the subsequent development and operations.
A small team of about 10 people was responsible for "Goose Duck Kill," including the post-optimization of "Urban Skyline" and "Gotham."
Games like "Wind Travel" and "Origin of Species," which almost don’t need modifications, only required a couple of programmers to occasionally fix bugs and patches, along with about two customer service staff doubling as operations, to deal with player feedback.
But that directly allocated half of the personnel.
Then there are the finance, public relations, and human resources departments.
Although the headcount in these departments is relatively small for now.
However, having less than 50 people to develop a game like "Pubg" and finish it in two or three months is indeed a bit difficult.
But recruiting more people can be postponed for now.
Big issues first, let’s have a meeting.
Soon, under Ke Jin’s call.
All employees on the entire floor stood up, whether or not they were involved in the development of the new game, and promptly gathered in the meeting room so that they could quickly get up to speed in case there were any last-minute staff reassignments.
The large meeting room was packed to the brim, even somewhat crowded.
Ke Jin quickly walked to the center, aimed the planning document in his hand at the projector.
"I believe you all have had a general idea about the new game type from Director Gou, we are preparing to target Netcom’s established company, Extreme Entertainment, and create a qualified competitor," Ke Jin said.
At these words, everyone exchanged glances, but nobody spoke up.
Everyone had seen the promotional CG for "War Annihilation: Rebirth of Fire."
To be honest... the quality was really impressive.
And the three new mechanics they introduced represented a big step forward, improving the experience for many average players.
Add to that Netcom’s investment of an additional five hundred million yuan in this project.
But our company in total doesn’t even have a capital of 1.5 billion yuan...
How are we supposed to compete against them?
Seeing everyone’s gaze, Ke Jin didn’t say much but instead flipped to the first page of the planning document.
The name of the game was unmistakably displayed on the screen.
"Pubg"
Then, Ke Jin began to quickly go through the plan and explain.
When Ke Jin first introduced the battle royale concept—’Throw 100 people on a deserted island to fight each other, where enemies surround you and in the end, only one person can survive’—everyone’s eyes suddenly lit up!
As Ke Jin introduced the ’poison gas circle’ mechanic to prevent players from staying at one spot for too long, causing the game to drag on,’ the employees’ eyes widened in utter shock!
Next, Ke Jin explained the equipment system.
Everyone starts barehanded, without any weapons, and if they want gear, they have to search through various empty houses and abandoned factories.
Sounds of astonishment and ’wow’ intermingled in the meeting room, echoing back and forth.
And when Ke Jin introduced the vehicle system and the airdrop mechanics.
The employees, overwhelmed by an influx of information and continuously shocked to the core, were staring blankly, their eyes numbed.
In the end, Ke Jin added an explanation.
"All players start on a plane dropping into the game, free to choose their parachute landing spots. This also means that the players’ combat styles are not limited to Blue Star’s traditional corridor FPS combat," Mr. Ke said.
"They can snipe from the high ground on a hillside, conduct tactical assaults from below, lay down suppressing fire from a bridge, or take long-distance shots from an open plain."
"There’s also the dense jungle, suitable for stealthy guerrilla warfare, and complex urban areas, more suited to diversionary tactics."
"Of course, we can’t forget the dice rolled by the hand of God—the bombing zones!"
"This will be an unprecedented, exhilarating gunfight! How to fight the enemy and how to win will be entirely up to the players’ boundless imagination!"
As Ke Jin’s emphatic voice fell.
The crowded meeting room turned dead silent.
You could hardly even hear breathing!
It’s not that the employees didn’t want to make noise.
It was the shock brought by this planning meeting that had completely—absolutely—surpassed anyone’s imagination! It was as if humankind could not conceive the appearance of aliens, like being unable to dream of electric sheep in sci-fi.
In just under half an hour, the meeting left the employees with an unforgettable feeling of suffocation!
Yes, shock enough to take their breath away!
Everyone desperately gazed at Ke Jin.
For the first time, they felt that their young and handsome boss, albeit a familiar face, seemed so unfamiliar at that moment...
These settings.
Battle royale, vehicles, poison circle, tactics, terrain, airdrops, bombing zones... and so on and so forth!
Just taking any one of these elements and putting it into the current FPS genre would be enough to cause an earthquake-like sensation!
And our boss...
actually stuffed them all into one game at once!
Extravagant!
An extravagance hard to replicate even in the gatherings of Old London’s Eight Banners!
Fantastical!
A fantasy too difficult to conceive even with dreams as horses!
A full three minutes.
The entire staff was silent for a full three minutes!
It was unclear who started it, but someone made a sound.
This sound was not applause.
It was a faint one.
"I... fuck?"
After that, it was like the fuse for the explosion was lit.
The entire meeting room was filled with the ultimate exclamations of ’Holy shit!’
This was the only way to express the overwhelming shock they felt inside!
All the employees looked at Ke Jin as if they were looking at a deity reincarnated among humans.
Could a human really come up with this FPS type?
What kind of ultimate fairy boss have I followed to develop games?
This new game plan, stunning the whole room, couldn’t even be the result of God chasing and spoon-feeding.
It was like chasing God to spoon-feed him!!
It’s no wonder why Mr. Ke wanted to clash with Netcom.
All I can say is Mr. Ke was still being conservative!
With such a game setting, which almost played out in a spectacular fashion, if it were perfectly presented, you exchange me, I would have directly taken a megaphone to the building underneath those three industry giants and demanded their CEOs come out and take a beating! Many employees were thinking this way.
Ke Jin was very satisfied to see everyone’s reactions.
That was exactly the effect he wanted.
He believed that when the promo for "Pubg" first appeared in front of Blue Star players, the impact would be just as strong.
Similarly, this scene would also instill fear in Netcom.
The goal had already been achieved.
All he needed to do now was to wait for Netcom to make their move and attempt to ban it.
Moreover, Ke Jin was not worried about Netcom’s banning at all.
His countermeasures were already prepared, just waiting for the ban to take effect, after which the ultimate gift package would be unlocked.
You are very powerful, that’s for sure.
You have the ability to readily ban the environmental existence of my games.
But what if I told you,
that this world-shaking IP,
is just one of the countless game IPs in my hands?
What should you do then, Your Excellency?
This move, ah, this move is like Emperor Qin Shi kissing the victorious Ying!
Ke Jin couldn’t even think of a way he could lose!
"Alright, the project plan has been explained, let’s get ready to mobilize," Ke Jin clapped his hands and said.
There were less than three months left until next year’s spring game expo in Shanghai.
Typically, a large company would provide strong marketing support for its favored masterpiece.
Among these, there would be three major marketing pushes. As the saying goes, "do not repeat things more than three times." If a new work isn’t launched after three marketing campaigns, any further campaigns would greatly diminish player enthusiasm.
When a game is nearly finished, it would undergo the first round of CG teasers and marketing.
That is the CG promo for "War Annihilation: Rebirth of Fire" this time around, to leave an initial impression with the players and let everyone know about this game.
The second time would be an offline demo at the game expo. For those who can’t be there offline, an online beta test would be opened, paired with player reactions from the demo and more live game presentations for another wave of marketing.
The final third round, right before the game goes on sale, would be the most intense marketing push.
Seeing that he couldn’t catch the buzz with the first round of CG marketing,
Ke Jin made up his mind: to catch the second round!
Let’s go offline!
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