I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 104 - 58: Arknights, Activate!_2
Chapter 104: Chapter 58: Arknights, Activate!_2
And a deadline for going live was set, they had to complete the project within two months of its inception.
Even if we make it on the very last day, that’s fine.
After all, the system’s criteria only requires that games go live within two months; subsequent revenues won’t be affected.
Upon hearing this, Gou Chehua reflected briefly.
We must go live within two months?
The schedule seems a bit tight.
After some thought, he suddenly had an epiphany and asked, "Mr. Ke, do you mean that our ’Arknights’ is being prepared for the Ice and Snow Games Festival two months from now?"
Ke Jin was taken aback.
Participate in the Ice and Snow Games Festival?
What’s the Ice and Snow Games Festival... I’m just preaching.
I’m just playing on the system’s deadline.
"Yes," Ke Jin nodded.
Better to have less trouble than more; might as well participate.
————
"Arknights" development is progressing at a rapid pace.
Ke Jin has been quite busy recently, assisting the production team with their progress whenever he can.
And making minor adjustments to some unsatisfactory design concepts.
Meanwhile, Jinhai Entertainment along with a few temporarily allied B-tier companies are also quietly pushing out new products.
In the game design realm, it’s almost impossible to keep things secret.
With employee turnover being a reality in companies, they can only ensure that their own game data doesn’t leak.
But as for generalized discussions by others, that’s impossible to prevent.
This is an open secret within the industry.
To put it bluntly, Yu Xiao had learned about the type of game that the top player was currently developing.
"Tower defense?" Yu Xiao pondered as he stroked his chin.
According to the information he had gathered from his staff,
the top player’s newly launched game was an entirely new type, something Blue Star had never seen before.
He couldn’t get his hands on the core data and detailed gameplay.
But after a summary from his own game analysts,
he had a rough idea of what type it was.
It’s just one person charging forward, while another stands firm in defense, right?
Still dressing it up with all these fancy terms.
Why don’t you just call it a positional war and be done with it?
Ke Jin you sly kid, you know how to set up a persona.
The rest of us at most create an image for the company, but you want to create a persona even for the game type?
The most insane installment yet!
"So our game can be ’copied’... or improved in this direction," Yu Xiao called over his game director, grabbed a piece of paper, and began to write and draw hasitly.
"Director Lin, this is my understanding of tower defense. First, we give our character, let’s say this person is the protagonist," he said, drawing an abstract stick figure on the left side of the paper.
"We have the protagonist stand here, armed, or whatever other crazy thing, but their job is just to hold the line behind them."
"Then the enemy charges over with weapons." As he spoke, Yu Xiao scribbled some shapes indifferently on the right side of the paper.
Director Lin’s eyes widened, listening attentively.
"Then, our protagonist attacks first. Biu—a laser shoots out."
"After attacking, maybe the enemy withstands it, maybe not, that’s not important. What matters is that it’s then the enemy’s turn."
Director Lin: "..."
"Mr. Yu... what you’re describing seems like... turn-based gaming, right?"
"Is this turn-based?" Yu Xiao paused, looked over his abstract drawing carefully: "There’s defense on the left, attack on the right... and a dead line at the back... Isn’t this tower defense? I sent people to find out, and that’s exactly what the top player is doing."
"But... what you described still follows the core method of one turn per person for attacking," Director Lin wiped his sweat.
"You mean to have both sides attack at the same time?" Yu Xiao furrowed his brows, pondering for a moment before shaking his head: "No, that’s too chaotic. Do you think this is an action game?"
"Besides, what if the number of enemies increases? Then it will be a mess. Who should our character attack first? And which of our characters should the enemy attack first? It seems only turn-based gameplay can meet these requirements, knowing clearly who to attack and which skill to use each turn."
"Then why does Designer Ke call it ’tower defense’ instead of just ’turn-based’..." Director Lin was puzzled.
"Not to be rude, but you’re being a bit too talkative today," Yu Xiao looked at Director Lin with displeasure: "Now you tell me, what is ’tower defense’?"
"This..." Director Lin scratched his head.
Hiss...
So itchy, feels like my brain is growing.
Although it always felt like what Mr. Yu described was turn-based, he couldn’t quite figure out how to present the form of tower defense straight away.
"Mr. Yu’s wisdom, that’s exactly tower defense!" Having no choice, Director Lin could only respond.
In reality, Yu Xiao also knew his understanding might not be quite right.
But then again,
Rather than being too hard on oneself, it’s easier to look down on others.
That kid Ke Jin always tries to innovate.
There aren’t that many genres to work with. If there were, our Blue Star designers would have created them long ago, right?
So now he’s stuck, with everyone waiting for him to come up with something new.
So it’s not impossible for him to patch something together and slap a new label on it.
"However, none of that is important. Our new game is aiming to start a price war with him, to pull him down! Let him taste the bitter fruit of meddling so lightly."
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