I Just Want Players to Save Money, They Insist on Giving Me! -
Chapter 103 - 58: Arknights, Launch!_1
Chapter 103: Chapter 58: Arknights, Launch!_1
Gou Chehua was mulling over resigning from the very beginning.
The company was good, but the problem was that it was too damn conscientious...
So conscientious that even I, as a planner, felt the pressure, whenever I thought of something profitable to optimize. Then, looking into Mr. Ke’s clear eyes, I felt as though I was committing a crime...
Having worked at this company for half a year, it’s like I’ve accumulated enough good karma for my next life...
Fortunately, after Ke Jin explained a few things, Gou Chehua dismissed the idea of resigning.
The concept of a monthly card proposed by Mr. Ke did not mean opening a membership and then having free, unlimited draws for the month.
Rather, once players subscribed to the monthly card, they could collect a certain proportion of special game tokens through daily sign-ins.
These tokens could be converted and used as resources for draws.
It satisfied the daily active user requirements and also allowed players who didn’t have much spare money for draws to experience the thrill of drawing.
Genius!
"Has no other company ever introduced such an activity before?" Ke Jin asked curiously.
Gou Chehua shook his head: "A pricing of 50 yuan per draw has raised the perceived value of the draws too high. If something like the monthly card you mentioned were introduced, it would create a significant problem, drastically reducing the players’ willingness to spend on microtransactions. Almost eighty to ninety percent of players would probably just get a monthly card and slowly accumulate resources. Those vampire companies would never do such an unprofitable thing."
Gou Chehua showed a hint of disdain in his remarks, clearly dissatisfied with the current pricing strategies of the major companies.
But he was just a minor planner, powerless to change this phenomenon. When it was time to set prices, he still had to hold his nose and follow the pricing of other companies.
After some discussion.
Ke Jin finally decided on the price.
The monthly card would maintain its base price of 30 yuan.
Perfect attendance for a month’s sign-ins would yield 20 draws plus stamina.
For top-ups, the double bonus for the first purchase was completely removed, and at Gou Chehua’s strong suggestion, they unified the pricing to 10 yuan per draw, 100 yuan for a 10-draw.
At this price point, it wasn’t just a game changer on Blue Star, but also on Earth, greatly enticing players’ willingness to spend.
Regarding the guaranteed draw mechanism.
The current odds in Blue Star’s gacha system were around 0.3%.
Roughly, out of a thousand draws, three would yield a rare character.
Besides that, a mini guarantee at 100 draws and a major guarantee at 200 draws were the more common routes adopted by the industry, and some extreme companies offered 200 for the mini guarantee and 400 for the major, or simply had no guarantee at all – these were not considered by Ke Jin.
Even so, after carefully calculating the revenue from a 100/200 guarantee system, Ke Jin found it ludicrous.
To reliably acquire a limited character, one would have to be prepared to spend at least ten thousand yuan...
How could these predatory companies dare to do this...
But when given more thought.
Did Blue Star players have a choice?
Clearly, they didn’t.
If I had grown up in such an environment, I would probably have become numb to it as well.
Just thinking about it is frightening... luckily, the gaming environment on Earth is far more forgiving.
Although the system temporarily lifted restrictions for this hidden mission, Ke Jin believed there had to be a baseline for personal integrity.
To earn money while standing firm, without ruining the porridge of game experience!
Ke Jin made a slight upward adjustment.
He raised the 0.3% draw guarantee inherent on Blue Star to 3%.
Before the 30th draw, there would be a 3% chance of acquiring a rare character with each draw.
After the 30th draw, each time a rare character wasn’t drawn, the chance for a single draw would increase by 3%, compounding cumulatively.
Until a 100% chance of a rare character was reached.
Upon calculating, that meant a guaranteed rare character on the 63rd draw.
As for the skewed guarantee system, Ke Jin directly chose to abolish it. Every time a limited character was involved, it would be a maximum of 63 draws for a guaranteed hit.
The existence of such a mechanism was meaningless and served purely to aggravate players and to profit more from them.
It also made players who didn’t get the skewed guarantee feel like they had ’scored big,’ fostering even more goodwill towards the game.
The goodwill of players towards a game does not stem from excellent game production, fun gameplay, or deep storylines, but simply because their draws were not skewed.
Moreover, when you think about it calmly.
Most of the time in this world, it’s a simple exchange of money for goods. I give you money, and you give me the items I am satisfied with, and the transaction is complete.
But under the outrageous skewed guarantee mechanisms that many companies like to use, it becomes—I’ll put forward a certain amount of money first, but whether you’ll give me what I want is another matter. If you don’t give it, I have no complaints; if you do, I might even get happy for receiving what I should rightfully obtain.
Isn’t this a kind of sadness?
One could say that the introduction of the skewed guarantee mechanism has induced Stockholm syndrome in players.
If a player has never seen the sun, then they might worship even a flicker of light in the darkness as if it were brilliance.
When he saw the pricing schemes that Ke Jin had finalized.
To be honest, Gou Chehua was a bit scared.
Mr. Ke, doing business this way... wouldn’t the industry peers tear our company apart...
As the new order seeks to challenge the old, conflict is inevitable.
Thankfully, the legal order on Blue Star is more complete, so there’s no need to worry about any vulgar real-life PK events occurring.
We all fight our battles proudly, and a little internet spitting match with paid posters is just about enough.
After perfecting all aspects, Ke Jin confidently entrusted the development of "Arknights" to Gou Chehua.
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